Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
If you play DotE you get the impression that mobs spawn only in unpowered rooms. This is true, but the real condition whether or not a mob spawns in a room is not the power, but rather whether you have vision of the room.
You can use this to your advantage by positioning heroes that don't operate modules or open doors in unpowered rooms to reduce mob spawns. You can also use the hero who just opened a door this way by immediately ordering him back into the room he was in before. He will arrive before the game spawns any mobs and suppress mob spawns in that room (I didn't test this with Gork, but it works with any normal hero). As soon as the first mob spawn symbol pops up, you can move the heroes back out again. The game spawns all mob waves simultaneously, but the symbols appear with a slight delay. If you want you can at this point pause the game and redistribute the power to immediately get vision of rooms that were dark before, and see where the mobs have spawned before any symbols pop up.
If you utilize this techniques right you can significantly reduce mob spawns by suppressing up to four rooms, which is the equivalent of forty dust.
Good info for those who do not know, however this part:
" As soon as the first mob spawn symbol pops up, you can move the heroes back out again. The game spawns all mob waves simultaneously, but the symbols appear with a slight delay. " i believe to be false. If you move someone out of a dark room as soon as you see the first symbol, you could be putting that room at risk. I have had this happen several times especially with faster heroes. I wait a second or so before moving them now to try to counter this, but even after waiting a moment I have had a random spawn hit a room a fast moving hero just vacated.
So give it a moment and make sure it is done. But I think this is critical information for surviving later levels and being more efficient in earlier ones
So give it a moment and make sure it is done. But I think this is critical information for surviving later levels and being more efficient in earlier ones
Good point. A run can easily go wrong by moving a hero out of a dark room to soon
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