Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
If you experience some weird lag/random disconnection in multiplayer, could you please try to lower your steam "max pings/minute" setting and tell us if it improved the experience?
I'd like to chip in, multi gets desynced quite quickly all the time, yes. Sometimes it is not that apparent, girlfriend still fights, when fight is over on my screen, and i see her health get lower. But the most annoying one is the endlevel thing, when I click the exit, and she stays for many more seconds, fighting monsters, while I am already in the lift ages ago.
Please implement some sort of desync check, also sacve option for multiplayer. I won't mention the "can't buy or sell" issue that randomly appears as well.
It seems after the last patch the disconnects are far far more frequent, at least for me and my significant other. Is there a third party server it is required to connect to? In otherwords, if we are connected to the same network, is the game still dependent on the internet to sync/stay connected?
As an update, Saturday my better half deleted her local content of DotE and reinstalled via steam. Since then we have not had one single disconnect. We were getting them literally 4 out of 5 games. We have not had a disconnect since, including an escape on easy yesterday. If you are getting a ton of disconnects, I would recommend trying this.
@crossmack: You should not loose all the unlocked content. However, I suggest you to copy somewhere your profile file which is located here => [Documentsdir]/Dungeon of the Endless/Users/[steamID]/
hey there GFX47! My friend and I tried your suggested ping changes last night. He is in Singapore UTC + 08: 00 and I am in Washington State UTC - 08:00.
We both reinstalled the game for good measure. He was hosting. His original Max Pings / minute was 5000 automatic while mine was 1000 automatic. We both set to 1000 non automatic and had greater success staying connected to each other. Generally we get disconnected on floor 3. In this playthrough attempt we reached floor 6 feeling stable. Unfortunately we were cut short when an auto accident disconnected power to my neighborhood for the night. Sad for me and sadder for the driver! We hope to try again this evening tesing various settings. I will report back!
I should note this fix caused graphical oddities for me. On my screen mobs would seem to ignore floor layout, appearing to walk directly towards the crystal and leaving me unable to determine what was going on. I still consider this an improvement overall as I was actually able to attack the mobs that were in my room but appeared to be elsewhere.
Hope this information is helpful to resolving this issue!
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