Hey!
Thanks to all of you for the early reception of the game, we are really happy to read your first feedback!
There is a lot of different feedback about the game but there is one topic that we see frequently: the confusion about how the meta progression works in multiplayer but also criticism of certain aspects of it.
We are mainly talking about the fact that unlocking new heroes, when playing multiplayer, works only for the Host of the game, which has left some players with a feeling of frustration, after playing for several hours with their friends to end up discovering that they didn´t unlock the heroes.
Thanks to your feedback and explanations, we've realized that this was an important topic and that we absolutely needed to improve this experience when playing in multiplayer.
Starting next week, the team will start working on a solution, and we think it will take us a couple of weeks tops to implement and test it, and ensure that it is working properly. We've made it our top priority.
We'll go into more details later, but in short: The currently planned changes will make sure hero unlocks in coop are shared with all players.
Apart from this aspect, which will be our priority, we wanted to say that the unlocking of achievements, when playing in multiplayer, is not working as intended, and we will be working in the future to solve this issue as well. But this case will take the team a bit more time.
As a reminder, here is an image of how, right now, the meta progression is working when playing in multiplayer:
Enjoy the game and have a nice weekend :)