Hey everyone!
Before entering into the details of the first big patch, we wanted to take a minute to thank all of you for sharing your thoughts and ideas on how to improve the game with us, and for sharing files so we can fix some unintended behaviors.
The whole team, and myself, are grateful for your contribution.
After 6 different Hotfixes (PC), it is time to release our first patch for the game. Let me do a quick summary of the most important elements:
Overall balance the game (you might need a few more turrets): we have seen that some of you can just "carry" the game without turrets as heroes are, perhaps, a bit too powerful. This is why we have balanced heroes and turrets to move away from this "meta"
Added 2 new beverages: you will already have them unlocked, no need to do anything else. Also, we have worked to improve the interface of the Beverages
Added the Push-to-talk option: Yes!!
Fixed the 3 achievements that were not working properly
New achievements (Steam only): related to difficulties, beverages, and heroes
And much more...
You will find all the details at the end of the blog, as the list is quite big (that is a warning hehe).
We have been following all your feedback and the team is working on improving the game for future updates.
Last Friday we started a discussion alongside some of our Game designers to talk about the replayability of the game, do not hesitate to take a look and share your thoughts.
Enjoy the update and see you tomorrow! O.o
CHANGELOG
Heroes
- Shroom
- Reduced base maximum number of souls from 5 to 3
- Comrade
- Reduced the base health of Comrade's turret from 200 to 120
- Reduced the base damage of Comrade's turret from 15 to 8
(Fixed an issue that double turret damage)
- Blaze
- Increased the cooldown of Blaze's ultimate skill by 15%
- Bunker
- Increased the range of Bunker's active skill by 3 meters
- Increased the stun duration from Active Skill from 2 to 5 seconds
- Increased the cooldown of the ultimate skill from 10 to 20 seconds
- Tweaked Bunker's upgrade 'Protect and Serve' so that it can not target bosses anymore. This is ... a nerf!
- Fassie
- Tweaked Fassie's ultimate skill so that it can not target bosses anymore
- Cartie
- Increased the cooldown of the ultimate skill from 15 to 25 seconds
- Sweeper
- Increased the cooldown of the ultimate skill from 15 to 25 seconds
- Zed
- Capped the maximum effect of passive skill at 40 monsters
- Increased the cooldown of active skill from 15 to 25 seconds
Merchant
- Merchant now offers up to 5 choices
- Choices at the merchant can now be rerolled with Dust (1)
Weapons
Tweaked weapon mods effects so they always give 10% more damage.
Reduced the damage of most weapons by roughly the 10%:
- EMPathizer: 26 > 23
- Railgun 36 > 32
- Shocker 20 > 18
- Metataser 20 > 18
- Campfire 11 > 10
- Sloppy Bombs 9 > 8
- Grenadier 13 > 12
- Sniper Beam 80 > 72
- Blinder 8 > 7
- Gatling 7 > 6
- Boomstick 7 > 6
- Splattergun 19 > 21
- Acid Hoser 4 > 3,5
- Death Darts 54 > 49
- Pest Spray 29 > 26
Balance of damage of other weapons:
- Mobzapper 18 > 15
- Arlabastard 36 > 31
- Firelance 32 > 28
- Sparkler 5,5 > 5
- Pulse-ahhrr 48 > 47
- Photon Cannon 9 > 8,5
- Ray Gun 26 > 24
- Triple Tapper 20 > 17
- Pocket Rocket 65 > 56
- Very Cross Bow 45 > 40
- Sprayer 9 > 7,5
- Acid Drops 10 > 8
Adjustment on Fire rate and damage:
- Torchlight 8 > 7 Fire rate and 2,5 > 3 damage
- Needler 4 > 4,5 Fire Rate and 9 > 11 Damage
- Magmafier - No changes
Turrets
- Increased the damage of all turrets by 10%
- Increased the cost of the Hololive Plus! (decoy) turret from 8 to 14 Industry
- Increased the cost of the Amplifier turret from 10 to 12 Industry
Monsters
- Reduced the number of monsters present on a spawner when a player discovers it by 50%.
- Ghost (Blurs family)
- Changed the targeting behaviour, they will now focus on the crystal first
- Reduced the invisibility duration from 10 to 4 seconds
- Added a movement speed bonus from when they are invisible
- Increased the base health from 150 to 170
- Royal Shyness (Bugs family)
- Reduced the health from 140 to 120.
- Increased the defense when rolling from 30% to 70%.
- Reduced the damage of Praetorian (Bots family) from 80 to 70.
- Reduced the range of attacks of Refluxer (Bugs family) from 4 to 3 meters.
Others
- Removed the stele "Finishing Move" from Life Incubator district
- Tweaked where dark rooms could appear: they will mostly spawn in the deepest districts now
- Reduced the health regeneration on the crystal bot in the elevator
- Very Easy and Easy: 25% > 20%
- Normal: 15% > 10%
- Weapon drops take into account the number of heroes wielding heavy and light weapons. If you have more heroes wielding heavy weapons, more heavy weapons will drop
Example: In a party of 3 if you have 2 heroes with light weapons the ratio will be 66% light weapon and 33% heavy. - Added a positive something (wink wink) when you discover the last room of a district: with the last room we refer that you need to explore all the map, not specifically the "exit" door.
Improvements
- Introduced a Push-To-Talk Feature. You can opt-in using this in the Audio options sub-menu
- By default is Off but you can activate it on the Audio Setting
- By default the key is "Shift" but you can change it in the keyboard settings
- Added 4 new skins: Blaze, Cartie, Sweeper and Fassie. Maybe one is related to a dog... >> More information about the skins and how to get them in a couple of days (Twitch Drops)
- Added two new beverages to challennon-intended get yourself even further! (they are automatically unlocked to everyone)
- Fine Crystal: The Crystal Bot starts with only 1 Health point
- Rainy Day: Ressource stock is given at District starts, not by opening doors (100 each time to each resource)
- Overhauled the Beverage screen
- Each beverage will have a "spiciness" level that represents the overall difficulty
- You will track which difficulty you finish the cocktail (normal, easy, etc.)
- Better visualization of the cocktail (added a beautiful representation of each beverage)
- Added beverage information in the hero selection screen: you can easily change the beverage on the hero selection instead of needing to return to the Cafe)
- Added a way to filter weapons by elemental damage type in the workshop
- Improved the order of the saloon improvements in the workshop.
- Added 16 Achievements in Steam
- Added 4 new achievements related to difficulty > Finish the game in X difficulty
- Added 8 new achievements related to cocktails > Finish the game with Y beverage
- Added 4 new achievements related to heroes > Finish the game with X and Y heroes in the same team
- Added new tutorial instructions: this is new pop-ups with further explanation of some concepts that can appear during your runs
- Improved the way critical notifications are displayed: critical notifications such as "Generator under attack" will appear first, in the top middle of the screen before moving near the minimap. This change will help you missing important notifications
- Improved feedback for a hero being knocked out: we have changed the icon from a cross to a medkit. It will be more clear to players "Hey, go to heal your teammates"
- Added feedback for a hero leveling up
- Added feedback to remind players they can use the crystal shards to upgrade the crystal bot: Some of you have missed the shard and forgot about the upgrade, this is why we have improved the visualization and you will see an icon above the crystal once you have a crystal shard to expend to upgrade the Crystal Bot.
- Improved readability of the feedback when Bug Momma and Eryaudi bosses are hit
- Added a localization string to clarify the stele deactivation mechanic
- Improved the wording and the feedback for the score in the game summary screen
- Tweaked the sound when Bunker is hit during her ultimate
- Improved the audio effects on Fassie voice lines
- Added a new sound when Comrade heals generators
- Added a new sound when discovering a monster spawner
- Added new sounds when switching weapons
- Added new sounds on the tutorial boxes
- Added a new sound when turrets are upgraded
- Added a new sound when doors are openable after slotting the crystal in a new crystal slot
- Added a new sound when opening a door
- Added a new sound when discovering the merchant
- Added a new sound to the environmental notes interface
- Improved charged weapons sound effects
- Improved the audio mix for the Meta Tazer weapon
- Improved the tutorial audio mix
- Added a specific 3D object for the Crypto Keys
- Improved the navigation in Astral Harbour's landmark spaceship room
- Tweaked the way monsters are rendered behind walls to make them more noticeable
- Reduced the delay for the heroes' quest preview to appear on the starting points
- Added the heroes' quest preview for clients in multiplayer games
- Updated the credits of the game
Bug Fixing
Feedbacks
- Fixed an issue where collecting mementoes would not be displayed properly in the archive
- Fixed an issue where collecting all mementoes would not unlock > something I am not authorized to disclose here (sorry!)
- Fixed an issue where the monster families were not properly updated in the elevator when selecting the next district
- Fixed an issue where the next quest was displayed in the Pause Menu after completing a quest without having to go back to the Saloon
- Fixed an issue where the hero quest preview was not properly updated in the elevator after completing a quest
- Fixed an issue where looting a crypto key was not properly displayed in the collectible counters in the Station Map
- Fixed an issue where having too many talks to exhaust with an NPC (heroes) could prevent it from unlocking them in the roster
- Fixed an issue where the feedback applied on monsters by Fassie's ultimate was not properly removed after the end of the ability
- Fixed an issue where the feedback for Blaze's ultimate was not displayed properly
- Fixed an issue where the "NEW!" Labels in the album were not displayed properly in specific conditions
- Fixed an issue where the feedback for the passive skill of Cartie could be displayed on all heroes
- Fixed an issue where a "NEW!" was always displayed in the Heroes tab of the Library
- Fixed an issue where killing elite and quest variants of monsters was not properly taken into account in the Album
- Fixed and issue where the breaker sound effect could be replayed every time you loaded a save straight into a district
- Fixed an issue where you could hear sounds of the game during the introduction cinematic when relaunching the tutorial
- Fixed an issue where the loot found section in the game over summary could not be navigated using a controller
- Fixed an issue where the "Completed District Bonus" in the game summary screen had a negative value
- Fixed an issue where visual issues could appear on the health bar of the Red Dead Eye boss
- Fixed an issue where the Bug Momma boss was blinking when launching projectiles
- Fixed an issue where the visual effects of the AI Manager were not disappearing properly after killing it
- Fixed an issue where the health bar for Eryaudi was missing after Eryaudi reappears
- Fixed an issue where the visuals of the Chucklehead attacks were not disappearing properly
- Fixed an issue where tutorial boxes could disappear when opening the Pause menu
- Fixed an issue where the crystal shard icon used was an old asset in some places
- Fixed an issue where some players' actions such as using a breaker could alter the audio mix very noticeably until the next relaunch
- Fixed an issue where sound could be missing when doors closed in specific conditions
- Fixed an issue where the Bug Momma boss music was played twice
- Fixed an issue where the characters were not positioned properly in the [REDACTED] cutscene
- Fixed an issue where the default value of the microphone volume could cause saturation
- Fixed an issue where an invisible collision could appear (got it?) in some Astral Harbour, in Hive Mind and the Core district
- Fixed an issue where some 3D elements had a wrong shadow in Devotion Garden districts
- Fixed an issue where the space between turrets and 3D elements was not walkable in some Labor Colony districts
- Fixed an issue where the CO-OP menu was not properly greyed out when losing internet connection
Mechanics
- Fixed an issue where the Technophobia achievement could not be unlocked in most cases: now it should be more close to the description.
Description > Reach the Reactor without upgrading a single Turret: you will need to get to the lowest level of the Station without
researching any turret to Level 2. This means:1) You can research Level 1 of any turret
2) You cannot research Level 2 of any turret, though turrets can auto-upgrade from experience (shove them when they are glowing)
- Fixed an issue where the Mint Condition achievement could not be unlocked
- Fixed an issue where the "No Crystal Damage Bonus" at the end of a zone was not given to players when the crystal when it should have been
- Fixed an issue where blobs were in Transcendence Center instead of bots
- Fixed an issue where the quality of weapons dropping in the dungeon was not behaving as intended
- Fixed an issue where the ultimate skill of Blaze was dealing wayyyyy less damage than intended
- Fixed an issue where buying any hero chips would cost more than intended
- Fixed an issue where Eryaudi boss encounter was too long in Friendly difficulty
- Fixed an issue where the Ghost Elite monster invisibility was sometimes triggered at the wrong time
- Fixed an issue where you could kill the Shelldiver boss right as it spawned (no, we won't tell you how to do it)
- Fixed an issue where building the Party Favors turret could allow heroes to run through turrets
- Fixed an issue where the position of pots was causing pathfinding issues in specific conditions.
- Fixed an issue where the Laser Blinder turret could not be upgraded above a specific level by shoving it
- Fixed an issue where the weapon could disappear when wielded by Cartie
Softlocks
- Fixed an softlock happening when switching between controller and mouse/keyboard in specific conditions
- Fixed a softlock that could happen where finishing a district in specific conditions
- Fixed a softlock that could happen when loading where loading up a save made in the Bug Momma boss room
- Fixed a softlock that could happen when a chest was blocking players in some Astral Harbours in specific conditions
- Fixed an infinite loading screen when using a save in specific conditions
Multiplayer
- Fixed an issue in multiplayer where interactions with NPCs were labelled as mandatory for clients
- Fixed an issue in multiplayer games where the host could only see quests for heroes controlled by players in the hacking post and the heroes quest preview at the starting points
- Fixed an issue in multiplayer games where clients could see an empty quest box in a district in specific conditions
- Fixed an issue in multiplayer games where information about meta collectibles and quests was missing in the elevator for clients
- Fixed an issue in multiplayer games where players could not complete Shroom's first quest
- Fixed an issue in multiplayer games where district trophies in the saloon didn't appear for clients
- Fixed an issue where the icon of the game difficulty was not properly updated in the hero selection screen
- Fixed an issue in multiplayer games where pings were not seen by the player sending it
- Fixed an issue in multiplayer games where color of pings could be incorrect
- Fixed an issue in multiplayer games where position of pings could be incorrect
- Fixed an issue in multiplayer games where the activity feedback of monster spawners was not properly displayed for clients
- Fixed an issue in multiplayer games where Bug Momma boss was desynchronized for clients
- Fixed an issue in multiplayer games where Red Dead Eye boss was desynchronized for clients
- Fixed an issue in multiplayer games where clients could use Cartie, Blaze and Fassie ultimate abilities twice in a row
- Fixed an issue in multiplayer games where the number of turrets Comrade could build was not properly updated for clients
- Fixed an issue in multiplayer games where information about the quests was missing in the hacking posts for clients
- Fixed an issue in multiplayer games where reading the dialogs with NPCs didn't change the feedbacks for clients
- Fixed a softlock in multiplayer games that could happen when rejoining the game during the Shelldiver boss encounter
- Fixed an issue in multiplayer games where Zed could collide into the bar in the saloon for clients
That is all for today:)
Have a nice day ^-^