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Nomis

a year ago Dec 14,2023, 15:04:43 PM

Survey Post Release

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Greetings, Endless Dungeon Explorers!


Thank you for being part of our journey for the past two months! We have kept an attentive eye on your feedback and we wish to keep you involved in the future of the game.


To do so, we've set up a questionnaire to collect your opinion about your experience with Endless Dungeon. Your answers will help us to refine and enhance the plans for the future of the game.


Before finishing we would like to share 2 main things

  • Today we just released another hotfix, in case you missed it
  • We solved an issue regarding the claim of the skins. If you have the skins as "Claimed" in Twitch but are not appearing ingame, please re-sync the connections Twitch-G2G. 


Thank you for your time and have fun exploring the station!

Please note, the questionnaire is in English.

Final step

Fill the form

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a year ago
Dec 14, 2023, 5:29:50 PM

Can you come up with new or shorter survey already? It is tiresome to answer same thing for the 10th time in the past year.

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a year ago
Dec 14, 2023, 11:38:32 PM

Did I seriously need to register an account *just* to fill out your survey?

If you want information/feedback from people make it easy for them to give it to you; not harder.

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a year ago
Dec 14, 2023, 11:44:02 PM

For a lot of people this will be the first time for them doing this survey. It does cover a lot of aspects of the game pretty well. For people that have done it a lot.. it is stuff we've seen before but with time maybe answers have changed. There are some new questions on it as well.

Updated a year ago.
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a year ago
Dec 15, 2023, 4:22:37 AM

I liked this survey, although it is missing a "Anything else you'd like to say" section. I had a couple things that didn't really fall into the other free-form boxes however I did go back and include that info.

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a year ago
Dec 15, 2023, 8:52:02 AM

Moth honestly just really wants see this game grow into a good pastime activity for people, a casual thing to play and enjoy whenever. As for the survey, I did wish it saved my inputs cause moth accidentally used the back arrow to go back to fix something instead of the given previous button and lost alot of things moth typed up ;^;

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a year ago
Dec 15, 2023, 5:43:41 PM

Very happy to see a survey calling for public opinion after most of the bugs and stability issues have been fixed. I think the survey is a little lengthy, but if the information is truly helpful, I'll always do more in the future. Excited for the future of Endless Dungeon!

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a year ago
Dec 16, 2023, 1:34:15 AM

I'm kind of glad you need to make an account. Weeds out those who aren't willing to put a little extra time into filling the survey out to the best of their ability. More honest surveys would hopefully be the result.

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a year ago
Dec 16, 2023, 3:52:36 PM

maybe enter the Gungeon i think

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a year ago
Dec 16, 2023, 8:54:42 PM

The game gets boring fast without the dust/room power mechanic that Dungeon of the Endless had. That mechanic let you set up interesting mazes and kill boxes that felt different enough each play-through that the game stayed interesting for a very long time. 


Every playthrough feels EXACTLY the same with all the simplification of this game. There is very little opportunity to use strategy with the map layout because the spawners are fixed and going to spawn mobs in those rooms no matter what you do. Hoping the devs can add a game mode or two that helps this game reach its full potential.

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a year ago
Dec 17, 2023, 12:47:40 AM

Not enough fun rogue like elements ( like Hades , Isaac, with many augments, weapons , items etc )  ,not enough replayability, not enough floors to explore , not enough bosses, not enough final bosses, no spaceship like the previous game, story is too short ( hades for exemples give some story elements each run ), pretty boring after winning 1 time and unlock all characters, some characters are must have , some are very bad.

 I was expecting many more for the price of the game, I will probably never launching it again or recommend it, except if a really big updates come out.  It was the rogue like that i played with the less number of hours played. Concept was fine but it needs too many things to be great.

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a year ago
Dec 17, 2023, 4:27:16 PM
ShokiSan wrote:

Not enough fun rogue like elements ( like Hades , Isaac, with many augments, weapons , items etc )  ,not enough replayability, not enough floors to explore , not enough bosses, not enough final bosses, no spaceship like the previous game, story is too short ( Hades for examples give some story elements each run ), pretty boring after winning 1 time and unlock all characters, some characters are must have , some are very bad.

Totally agree with this one


But I think the game has a good price tag. The coop aspect was so much fun, it was well worth it

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10 months ago
Dec 18, 2023, 12:34:29 PM
DaveCrest wrote:
ShokiSan wrote:

Not enough fun rogue like elements ( like Hades , Isaac, with many augments, weapons , items etc )  ,not enough replayability, not enough floors to explore , not enough bosses, not enough final bosses, no spaceship like the previous game, story is too short ( Hades for examples give some story elements each run ), pretty boring after winning 1 time and unlock all characters, some characters are must have , some are very bad.

Totally agree with this one


But I think the game has a good price tag. The coop aspect was so much fun, it was well worth it

So am I.

Unless we take into account that there is still no Cross-Gen while the game was sold as such...


It’s not like the game has been out for a while now...

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10 months ago
Dec 18, 2023, 3:47:47 PM

My apologies... I just tested with my friend (him PS4 and me PS5) and it’s good, the Cross-Gen works well on Playstation.


Thank you very much it’s great, we can finally have fun!

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10 months ago
Dec 18, 2023, 8:39:42 PM

Others have said this before, but runs feel the same extremely fast. There are so many companies that make roguelites and roguelikes that forget that builds and variety are one of the most important things to the genre. Darkest Dungeon 1 works so well because there is a ticking time bomb to finish the game, so while builds aren't as important in that game, the ability to lock in multiple Quirks meant you could do some neat stuff. Darkest Dungeon 2 however removed the ability to lock in multiple Quirks which meant that after you beat the final boss for the game, the only thing left to do was start a new save or just mess around with your Heroes to pointlessly unlock Memories and try the harder modes that give no rewards. If DD2 had another game mode where it got progressively harder to see how far you could get, now you have incentive to use all of your permanent unlocks on those characters to challenge yourself, maybe unlocking hidden cosmetics or further upgrades for reaching certain points in the game mode.

Endless Dungeon has very, very little depth to the stats (though I've seen worse in other rogue games) and because you can barely customize your character or weapons, there isn't much variety. An example off the top of my head is in a roguelike where you get permanent bonuses (for that run) that do things like increase your firerate--over and over again (yes I am aware there are ways to increase fire rate in Endless Dungeon, bare with me). It's funny when a run in some roguelikes just keeps giving you more firerate to the point that using your weapon looks absurd because you just fire your gun so fast it starts to become good despite perhaps not getting many damage upgrades. Or maybe the gun is a stacking debuffer that, while not doing much damage, because you have an obscene fire rate you've made it good.

Meta progression isn't as bad as some roguelikes I've seen. The chests before runs at least lets you do something with that currency once you've bought all the permanent upgrades. But there could certainly be more to do with it.


The small roster is a bit frustrating in Endless Dungeon, and the lack of voice lines and particularly unique voice lines between characters in runs is really annoying. I get it that paying voice actors is expensive, but the upside to not doing voice acted characters is--you only have to pay a few writers to write their dialogue, so characters can have unique interactions without having to bring voice actors back in whenever you put new characters post game launch. There wasn't much character interaction between the whole cast in Dungeon of the Endless, but they did have quests where they'd banter on the elevator to each other. Skroig and Golgy's quest together is really fun to listen to on a run. Endless Dungeon doesn't have this type of interaction anymore. And don't get me started on combat voice lines. I heard "Love that sound!" like five times in my first hour of playing from Sweeper and was already sick of it (also his voice is way too loud for that line for some reason lol).


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10 months ago
Dec 22, 2023, 3:51:47 AM
rorshok wrote:

The game gets boring fast without the dust/room power mechanic that Dungeon of the Endless had. That mechanic let you set up interesting mazes and kill boxes that felt different enough each play-through that the game stayed interesting for a very long time. 


Every playthrough feels EXACTLY the same with all the simplification of this game. There is very little opportunity to use strategy with the map layout because the spawners are fixed and going to spawn mobs in those rooms no matter what you do. Hoping the devs can add a game mode or two that helps this game reach its full potential.

I agree strongly with this.


Tactics, when you really get down to the grit, are an expression of player agency. The tactical options available to you are directly proportional to what you can DO, the number of levers you can pull. Endless Dungeon doesn't give us many levers to pull. I could just be bad - and I'll own that - but I found the resource economy on the higher difficulties to be crippling when I last played (which was shortly after launch). Without the ability to darken or light up rooms at will, and without the science to do research, and without the industry to build what I had researched - it was reduced to a twin stick shooter that aimed for me. The only real agency that I had was what door to open, and with that I'd do my best to make effective killboxes and chokepoints. In my opinion, tactical decision making is most interesting when you have a variety of different approaches with different costs and benefits, rather than having one obviously correct answer.


Besides this, there wasn't a section to really give feedback on the art direction and atmosphere and all that stuff. All of that was great, and I would love to see more, and I would especially love to hear more songs played in the bar. Lera Lynn's songs were great. It's not often that I buy game soundtracks, but this time I did. All four of her contributions were absolute bangers and I hope we get more in future updates.

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10 months ago
Jan 2, 2024, 9:18:57 PM

Hope this will be out of beta soon when they add the real gameplay :/

Updated 10 months ago.
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10 months ago
Jan 8, 2024, 4:51:14 PM
AndyTheBrave wrote:

Others have said this before, but runs feel the same extremely fast. There are so many companies that make roguelites and roguelikes that forget that builds and variety are one of the most important things to the genre.

When I play the game I feel like this is the biggest oversight in the game. There is no combination, no planning, no happy idea etc... Combinatory/ interaction between gameplay elements is really important in games like these, at least for me.

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