Logo Platform
logo amplifiers simplified

Shove/shove damage stat feels a bit pointless in regards to combat?

Copied to clipboard!
a year ago
Oct 20, 2023, 5:57:42 PM

I honestly find shove and it's associated stat a bit useless because honestly there's usually so many enemies that trying to get close and shove them is something of a Deathwish. especially as more often than not, said shove whiffs and leaves you more open to attack during the recovery frame so maybe something like some sort of visual effect t show you the range when shoving would help? . for repairing turrets and the like it's fine but for actual combat it leaves a LOT to be desired honestly. Also a large number of zed's skills feel like the risk involved (taking more damage or getting less health for higher fire rate n such) don't tend to feel like the benefit outweighs the negative. as for knockback, is that something that only happens with shove or can all weapon types gain knockback once you earn that stat through a skill upgrade etc? i feel like there's a number of things in the game that could be much better explained.

Updated a year ago.
0Send private message
a year ago
Oct 22, 2023, 3:51:29 AM

Totally agree with you shove should be improved Bunker and Sweeper SHOULD have longer and wider ranged shoves to make them safer to use and viable. By default they should slightly stun for bunker and sweeper should slow. They both have weapons like a shield and if sweeper if uses a mop I think it fits the character and adds well more to the character. Think shove helps against the blurs who resist the same damage so it’s not useless but it’s not that fun to do, just needs a bit more thought and improvement.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message