Hey!

Here is the list of Known Issues for the Closed Beta.

If you encounter any other issue, do not hesitate to Report it Here, and check the How to Report Bugs


Major and important Issues

  • [New] Game crash on startup
  • [New]  Game crash after 80% load
  • [New]  Lost progress after connecting to Amplifiers account
  • [New]  Trying to link Amplifiers account crashes the game
  • [New]  Buddy pass player crashing at 50-75% loading
  • [New]  [Multiplayer] Client in MP game not getting meta progression/scraps/etc

  • [Multiplayer] You can't continue a multiplayer game with other people (need to be the same ones)
  • [Multiplayer] Elevator doors for the Host are not synchronized with the Client's actions
  • [Multiplayer] save file does not load if PC is put into sleep mode by host after save is created and trying to reload said save
  • [Multiplayer] No Survey and outro video after a Closed Beta multiplayer game as Buddy Pass (Multiplayer only build)
  • The session becomes visually corrupted while Crystal bot opens the first door from the Devotion Garden District
  • [Audio] No audio on tutorial intro cinematic
  • Unable to link progression with Games2Gether


Multiplayer

  • [New] Buddy pass not appearing right away for  some players who own the last wish edition

  • The client can't see the generators and the turrets on the map after rejoin it
  • Client loss of control in the character selection screen while browsing Gunsmith Workshop
  • One player can be moved by another player while interacting with different menus in the Saloon
  • One player can be moved by another player while interacting with different menus in the Saloon
  • Empty "Player Joined" notification visible upon joining a multiplayer session on a fresh boot
  • The host of a multiplayer session cannot cycle through the options from the setting menu when a client leaves
  • [Beeftank Blobs] After rejoin, client doesn't see missile telegraphs anymore
  • Weather eye Saloon Upgrade discovers Client's completion of cells, keys and memorabilia in Hacking Post


UI and Visual

  • [New] Bug spawned behind a wall and wave could not be completed
  • [New] Door is not properly attached to a room and cannot be passed through
  • [New] Terrain generation lead to an impossible to cross bridge
  • [New] Bugged room with a door that had an invisible wall

  • Co-op and Options sub menus change position while changing UI scale size
  • Hero upgrades will dissappear and can't be seen in Upgrade Station after death
  • No notification about the start and the end of a Wave
  • Shove to Upgrade still shows despite Action Label is turned off in the UI Sub-menu in Settings.
  • When NPC pushes Hero, which is choosing an option from the machine, it can lead to choosing the wrong option
  • Audio devices are not detected when connected during gameplay
  • The "Player Search" has no digital keyboard while using a Controller on PC
  • The panel for abandoning runs does not reflect changes with no Internet connection
  • Main Menu background freezes after idling
  • Shove does not have animation during Bunker's Ultimate stance
  • Charging weapon vfx indicator does not match charging speed


Heroes and Monsters

  • Bug Momma can sometimes appear with constant flashing VFX
  • Switching to another Character while teleporting causes the 2nd hero to not get teleported to the Crystal Bot
  • The bodies of dead heroes do not despawn quickly enough
  • Monsters are not always outlined correctly
  • Webmaster web animation remains on Turrets after the effect has worn off.
  • Beeftank monster has his attack cooldown refreshed by shoving him
  • Boxer upgrade Damage does not match the Description value
  • Cocktail "One-shot" does not work


Turrets and Weapons

  • Amplifier turret not getting shove bonus
  • Laser Blinder doesn't shoot at monsters in range
  • Controller does not Vibrate while shooting with Mobzapper and Campfire
  • Rocket weapon splash damage does not affect enemies when hitting the environment
  • Torchlight weapon damage is passing though bonehead monster shield/barrier
  • Weapons without an elemental affinity do not critically strike
  • Auto-Targeting still applied to Blinder when turned off


Others

  • [New] Lost save data after changing language (still checking)
  • [New] Player blocked from getting to boss after random player who joined their game left as they didn't have enough players
  • [New] Able to shoot through breaker door in devotion garden
  • [New] Room generated that could not be fully explored

  • Game softlocked after losing the game
  • Crystal and Cleaner sounds play on Tutorial start
  • Doors can be opened while the Crystal Bot is slotting or opening Zone Doors
  • Crystal effects applying on Zone Door do not apply when leaving a district
  • The hero’s movement is blocked when opening the Steam overlay
  • Shroom basic ability cannot be self targeted while there are nearby heroes
  • Controlled character float above the ground on some part of the saloon
  • Short freeze after talking to any NPC on Saloon
  • Upon unlocking Districts in the Hacking Post, Locksmith's dialogue only mentions one District until further interaction
  • Not all quests with a precise location are displayed on the districts map
  • Turning OFF and ON Link progression with Games2Gether brings up Enter Credentials UI and the UI that notifies the game has to be Restarted
  • No option to remap the "show equipped device" key
  • AI shooting is inconsistent with Campfire Weapon