Specific Issues from Playstation

  • [Community] Monsters instantly dying after spawn. We are working already in the solution, but in the meantime please if you encounter this issue do the following:
    1. Abandon the current run and return to the saloon
    2. Quit to the main menu
    3. Return to the saloon"
  • Occasionally System Error (CE-36329-3) appears while fighting monsters
  • Rare Crash for the Host during 3-player Multiplayer session
  • A rare Game crashed while in the loading screen hosting a Multiplayer session
  • Game on rare occasion could get stuck at 99% loading when entering the core
  • A hardlock could occur for the Host while in the loading screen leading to a District upon refreshing the Internet connection
  • In rare occasion the game may crash for the client when attempting to join a session
  • On some spawn points there is a place that a single monster can get stuck and cannot move until damaged
  • In rare occasions User's Heroes may spawn outside the map

  • Voice chat could stops working during loading screens

  • The boomstick weapons will have the shooting VFX play constantly when firing the weapon

  • Eriaudy's HP bar will be incorrectly displayed for the Client


Major Issues shared with PC version

  • On rare occasions, the client can encounter a crash when leaving the game while fighting Bug Momma.
  • A softlock can occur if player increases the sentinel detection range and kills the first monsters from the tutorial before entering the room next to their spawner.
  • On rare occasions, when ending a zone the wave doesn't end and the heroes can't move.

 

Minor Issues shared with PC version

Here you have the rest of the issues categorized by topics. Most of these are rare, but we prefer to list them in case you encounter them.

 

Bosses and Monsters

  • Bug Momma's attacks can hit turrets located behind a wall
  • Bug Momma's acid cone attack tracks the player while it's firing
  • Cagekeeper HP bar stays in regen mode while awakened
  • Cagekeeper can stay stuck in charge animation
  • Beeftank has his attack cooldown refreshed by shoving him
  • Crystal Bot struggles to jump on the Cagekeeper boss to drill it

 

Multiplayer

  • Recent users player has played with appear as offline 
  • The client can be "kicked" from a multiplayer game during loading
  • After rejoin, client doesn't see missile telegraphs anymore (Red Dead Eye, Beeftank)
  • Players cannot rejoin in elevator
  • Hero can't pick up his meta collectible in certain conditions
  • In the elevator, the client will see overlapped dialogs or score depending on when they click, compared to the host
  • Dialogs in the saloon are not set to "read" for the client
  • Missing visual warning and desynched animation for Bug Momma attacks for the client
  • A client doesn't see their album elements in multiplayer unless they go back to their saloon in solo
  • Clients remove the icon for mandatory talk if they talk to the character before the Host

 

Heroes

  • Fassie's Spiciness is not set to 0 when starting a new run
  • Fassie's active skill does not affect himself
  • It's not clear what "efficiency" is
     “ Efficiency is the "strength" of the effect, not linked with hero damage (amount of slow, defense reduction, etc). It is contextual: for heroes for example, more slow for the Cleaner, better turret for Gunsmith More heal for the Medic... For turrets : more slow on Jellifier (slowing hindering turret)”

 

Turret and Weapons

  • The Laser Blinder turret cannot be upgraded above level 2 by shoving
  • Auto-Targeting still applied to Blinder weapon when turned off
  • Weapons don't apply AoE when hit a wall or a shield

 

Visual and Audio

  • Eriaudy shroud VFX doesn't disappear after death
  • If the "damage on monster" is activated, when monsters spawn there are very large numbers appearing from the spawn point
  • Occasionally, no audio on tutorial intro cinematic
  • The Crystal may get stuck when going through some doors in Life Incubator
  • Crypto Key and District key share the same visual

 

Others

  • Crystal effects applying on Zone Door do not apply when leaving a district
  • Occasionally, blackout can launch during wave countdown
  • In the elevator UI, on client side, meta collectible info and quest info are missing.
  • Not all quests are displayed with a precise location on the districts map
  • Clients lose meta progression obtained during a run if the game is closed while still in the run
  • Razer Chroma's effects aren't working on Endless Dungeon main version yet
  • The monster information regarding the Transcendence center is incorrect
  • When using alt+f4 the assets of the game disappear "in batches" and then there is a black screen for several seconds