[Community] Monsters instantly dying after spawn. We are working already in the solution, but in the meantime please if you encounter this issue do the following:
Abandon the current run and return to the saloon
Quit to the main menu
Return to the saloon
The game does not display any players within the ‘Recently played with' list within 10 minutes of completing the game session
Partially blocked voice communication as if the blocked function is allowed
On rare occasions, the game crashes to the Xbox Home screen during the loading screen after accepting a game invitation while on the main menu
The option to access the friends list while in-game is not available for Silver accounts
Voice chat stops working during loading screens
The laser sight could pierce through walls
Random crashes occur upon initial boot
Occasionally a crash could happen during the loading screen when the host user selects Give Up and Return to the Saloon after the client user leaves the game session during active gameplay
On rare occasions a crash to the Xbox Home screen during the loading screen after accepting a game invitation to a Co-op Session which is full
Major Issues shared with PC version
On rare occasions, the client can encounter a crash when leaving the game while fighting Bug Momma.
A softlock can occur if player increases the sentinel detection range and kills the first monsters from the tutorial before entering the room next to their spawner.
On rare occasions, when ending a zone the wave doesn't end and the heroes can't move.
Minor Issues shared with PC version
Here you have the rest of the issues categorized by topics. Most of these are rare, but we prefer to list them in case you encounter them.
Bosses and Monsters
Bug Momma's attacks can hit turrets located behind a wall
Bug Momma's acid cone attack tracks the player while it's firing
Cagekeeper HP bar stays in regen mode while awakened
Cagekeeper can stay stuck in charge animation
Beeftank has his attack cooldown refreshed by shoving him
Crystal Bot struggles to jump on the Cagekeeper boss to drill it
Multiplayer
Recent users player has played with appear as offline
The client can be "kicked" from a multiplayer game during loading
After rejoin, client doesn't see missile telegraphs anymore (Red Dead Eye, Beeftank)
Players cannot rejoin in elevator
Hero can't pick up his meta collectible in certain conditions
In the elevator, the client will see overlapped dialogs or score depending on when they click, compared to the host
Dialogs in the saloon are not set to "read" for the client
Missing visual warning and desynched animation for Bug Momma attacks for the client
A client doesn't see their album elements in multiplayer unless they go back to their saloon in solo
Clients remove the icon for mandatory talk if they talk to the character before the Host
Heroes
Fassie's Spiciness is not set to 0 when starting a new run
Fassie's active skill does not affect himself
It's not clear what "efficiency" is “ Efficiency is the "strength" of the effect, not linked with hero damage (amount of slow, defense reduction, etc). It is contextual: for heroes for example, more slow for the Cleaner, better turret for Gunsmith More heal for the Medic... For turrets : more slow on Jellifier (slowing hindering turret)”
Turret and Weapons
The Laser Blinder turret cannot be upgraded above level 2 by shoving
Auto-Targeting still applied to Blinder weapon when turned off
Weapons don't apply AoE when hit a wall or a shield
Visual and Audio
Eriaudy shroud VFX doesn't disappear after death
If the "damage on monster" is activated, when monsters spawn there are very large numbers appearing from the spawn point
Occasionally, no audio on tutorial intro cinematic
The Crystal may get stuck when going through some doors in Life Incubator
Crypto Key and District key share the same visual
Others
Crystal effects applying on Zone Door do not apply when leaving a district
Occasionally, blackout can launch during wave countdown
In the elevator UI, on client side, meta collectible info and quest info are missing.
Not all quests are displayed with a precise location on the districts map
Clients lose meta progression obtained during a run if the game is closed while still in the run
Razer Chroma's effects aren't working on Endless Dungeon main version yet
The monster information regarding the Transcendence center is incorrect
When using alt+f4 the assets of the game disappear "in batches" and then there is a black screen for several seconds
DEVDaarkarrow
Heretic Dev
DEVDaarkarrow
Heretic Dev
40 700g2g ptsReport comment
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