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The-Cat-o-Nine-Tales

4 hours ago Jan 23,2025, 19:04:40 PM

Beta - Achilles Update

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​Hey everyone, 


We’ve got a nice surprise for you today: A playable beta for the upcoming Humankind update, Achilles. 

 

Since the release of the game, we’ve received a lot of feedback about War Support, War Score, and surrender, and with this update we want to address some of the big frustrations. We want to avoid players feeling surprised by a warm ending with little warning, and create a clearer connection between demands, occupied territory, and available surrender terms. To achieve this, we made the following changes: 


  • All surrender proposals can be refused now, even if you are at 0 war support 

  • Both parties reaching 0 War Support no longer forces White Peace 

  • While at 0 War Support, empires take a Stability penalty scaling with era and number of turns spent without War Support 

  • While their enemy is ready to surrender (at 0 War Support), empires will take a penalty to their own War Support 

  • Centralized Power unlocks an empire bonus that reduces the impact of lost and destroyed units on war support, so wars can last longer. 

  • War Score now only depends on demands and occupied territory, not War Support 

  • You can now always declare surprise wars 

  • (Together We Rule) The Placate action is now forbidden during war 

  • Several new historical personas, like Alexander the Great, Napoleon, or Sun Tzu 


Achilles.jpg



With these changes, you can keep fighting even if your enemy or your own people are ready to give up. You may have to deal with a few rebels if you push things too far, though. 

 

If you want to see these changes in action, you can already try the beta for this patch through the update_preview branch on Steam

Just go to the properties of the game, open the betas tab, and select the right branch. 


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4 hours ago
Jan 23, 2025, 7:14:09 PM

Finally! All my stability stacking has a use!

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4 hours ago
Jan 23, 2025, 7:41:08 PM

exciting! Do you know if this solves this scenario which I’m 99% confident I’m describing accurately:


I’m at war and winning, I win some battles which will drop their score to zero, i move troops into territories that I want to acquire during the force surrender, I hit end turn and next turn plan to make them surrender, but on the next turn they propose some type of surrender or peace that doesn’t do what I want (I want territories that they aren’t providing) so I decline their proposal, then bam they get war support and I lose some - the war continues


and this cycle repeats until they happen to not offer a surrender. 


if ur at zero war score, you shouldn’t be able to propose a surrender until after the winner has an opportunity to force you to surrender, IMO


thanks so much for investing in this game I love!

Updated 3 hours ago.
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4 hours ago
Jan 23, 2025, 7:42:27 PM
Looking forward to seeing what this done to game pacing and relations immediately after war if the surprise war is no longer bound by war support.
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