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Resource Respawns : Fun Feature or Tedious Chore?

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11 days ago
Mar 11, 2025, 9:45:37 PM

​Hey everyone,

Hope you're all doing well! I wanted to kick off a discussion about some of the mechanics in Endless Legends and Humankind, especially when it comes to exploration and resource gathering. 


In both EL and Humankind you are rewarded when exploring by being able to collect bonuses scattered across the map. I really enjoy this aspect because it makes exploring so much more exciting and pushes you to venture further. It's a great way to add cool discoveries without flooding the map with natural wonders, keeping them unique and rare. The minor factions and ruins in Endless Legend also make exploration a blast.  

 

But what I'm not a big fan of is when resources to collect spawns on explored territory. For example, in Humankind, the respawning resources can turn simple logistical moves into a real drag. Instead of a simple 5 turn movement that your army should do on its own and not have to worry about, you have to instead go hex by hex to check in its vision range some resources should be collected. I find it tedious. The same goes for collecting pearls or dust eclipse every few turns; it feels more like a chore than something fun. I get that the idea is to make us interact more with the game world, but it often feels forced.  My pet peeve being diplomatic resource gathering as it often leads to accidental run-ins with the bots' invisible armies.
I am absolutely stocked about EL2, and looking forward to hearing your thoughts!

Updated 10 days ago.
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8 days ago
Mar 14, 2025, 8:28:11 PM

Personally I think the way that Inferno handled it with Summer Temples is probably my favorite iteration of this.

You have a couple of specific locations where you can acquire a decent amount of Dust in the mid-game that are at least worth heading towards with a Hero army for the sake of XP at the very least.

Of course there's also the APM requirement which I think people find frustrating, in that you're currently trying to manage an entire Empire while at the same time caring about every single little tile inside of it. That's not how the human mind can work at such scales, so you have to simplify things down at some point.


I've been doing a Endless Legend Wishlist series that I'm going to be completing sometime this month, and in it I basically recommended two elements of what we already know. First of all, Ruins are out on the map that can be searched for Science (and Dust), but their tile also provides a significant amount of Science as well, so you might want to settle near them.  But what if you don't or can't afford to settle near them?

Well there's also a new military mechanic called "Forts" which are constructed if a unit has spent enough time fortified on a tile (think reverse pillaging). Forts also operate as extractors, so it's a good idea to have a military out on the map instead of stuck in your base. Forts are also useful if you want to siege a city because they come with a militia unit as well as providing a ranged ballista shot to the unit controlling the Fort.

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