Hey guys,
We are releasing later today our new content for Endless Legend:
- Forges of Creation (free)
- The Lost Tales (€1,99)
- Echoes of Auriga (€2,99)
FORGES OF CREATION
We're excited to release the Steam Workshop and give our modding community the tools to create awesome game modifications! A free software named TILED is now compatible with Endless Legend, which will allow you to create your own maps. You'll also be able to reskin 3D units, create playlists of mods and share all of this easily through the Steam Workshop.
Get Forges of Creation for free here.
THE LOST TALES
More quests and more lore; you can't say no to that. Indeed, this additional content pack adds more than 20 new quests around the minor faction of Auriga's lore and it's available for €1,99 on Steam. Get it here.
ECHOES OF AURIGA
The Echoes of Auriga content pack (€2,99) will add 9 reskinned items such as the Drum of Gios, named for a Guardian and rumoured to contain a shard of its essence, the sound of the drum revives and rejuvenates, or the Harp of Noby Fly, crafted by the greatest songwriter to ever walk the soil of Auriga, this harp stirs the hearts of even the most beleaguered troops!
Moreover, FlyByNo has worked on 7 awesome new tracks totalling over 30 minutes of music to enhance your experience and enrich the game's atmosphere. Take a look at the making of videos:
Get Echoes of Auriga on Steam for €2,99 here.
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RELEASE NOTES FORGES OF CREATION [1.3.0]
ADDITIONS [EchoesofAuriga]
- Added 9 musical items (2D reskins of basic items) when the "Echoes of Auriga" content pack is enabled
- Added 7 new soundtracks (played during Summer and/or Winter) composed by FlybyNo to the playlist of Endless Legend when the "Echoes of Auriga" content pack is enabled:
- War of the Sundered (Gravity Well Remix)
- Way of the Forerunner
- Under the Threshold
- Glassteel
- SkyGlade
- Pillars of Dust
- FlameSear
ADDITIONS [TheLostTales]
- Added 20 new quests focusing the Minor Factions of Auriga when the "Lost Tales" content pack is enabled. Some of them are triggered once the faction assimilated.
ADDITIONS [Classic,GuardiansandShadowsversions]
- Added the support of Steam Workshop [G2G]
Several mods can be loaded for a same game now, via the mods compilation feature
- Added the support of .tmx files format, allowing the creation of word maps by modders. World maps can be created with Tiled software, and imported in Endless Legend via a mod.
- Added an exportation tool of the 3D meshes and textures of the units of Endless Legend, available via the --enablemoddingtool launch option
- Added a new outgame view, featuring the Ardent Mages faction [G2G]
- Added the Scyther unit, which can be searched, or quest rewarded, when the first Guardian appears on Auriga [G2G] (Guardians only).
Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strength derived from Dust.
- Added Kugua, a Sister of Mercy hero available on the Market Place, with her dedicated skill tree [G2G].
One of only a handful who bear the title "Valete", Kugua earned this honorary rank through selfless dedication during the Red Pestilence.
- Added 20 new items [G2G]:
- 18 Bracelet Unit items adding, among other bonuses, these new abilities: Minor Faction Slayer, Last Resort and Group Cohesion
- 2 new Hero items: "Nwere" and Ziiri's Band (Shadows only)
- Added 7 new faction traits to be used in the creation of custom factions [G2G]:
- Dreams of Glory,
Reduces production cost of new Settler units - Who Can Do More Can Do Less,
Reduces Research cost for Technologies of previous Eras - Rest and Relaxation,
Speeds regeneration of Unit health in city Garrisons - Westward Ho!,
Reduces Approval penalties caused by empire expansion - Surreptitious Skills,
Lowers cost of Infiltration actions (Shadows only) - Shipyard,
Era 2 Technology available at start - Diplomat’s Manse,
Era 2 Technology available at start
- Dreams of Glory,
- Added the Dust to Dust trailer (can be disabled in the game options)
- Added an in-game feedback when the --enablemoddingtools mode is enabled
- Added Era number to the tooltip used by Technology faction traits
- Updated the World Generator (added a new algorithm of ground regions -- they should be more balanced)
CHANGES [Allversions]
Siege and Battle
- Added 3 faster game speeds in game options for combat animations
- Militia availability is now bound to city ownership (after a city has been taken)
- Fortification lost in battle is removed from city fortification (then regenerates like before)
- Doubled the base value of the natural fortification regeneration, from 4 per turn to 8 in normal speed
- Reduced the impact of sieging armies over garrison unit Life after all of the fortification has been depleted
Items
- Victory Quest item becomes a Hero-only battle item (insignia)
- Reduced a bit more bonuses granted to armour items by Iron and Dust materials
- Increased Effects granted by Mithrite and Hyperium accessory capacities
Improvements
- Doubled XP bonus granted by the Era 1 Defence Improvement + increased to 100 the granted fortification bonus
- Doubled XP bonus granted by the Era 3 Defence Improvement
- Increased City siege protection bonus of the Era 4 Food improvement
- Added Level 2 Effects of Cargo Docks Expansion (Food/Dust/Industry bonuses)
- Reduced Canal Locks per pop Industry bonus from 7 to 5.
- Added Fortification regeneration bonus to the Defence City Improvements (except for the Era 3 Defence Improvement)
- Reduced Defensive Wards per pop Fortification bonus from 45 to 30
Militia
- +1 Militia in cities
- Increased by 50% base values of Militia Defence and Damage, and by 10% their Life
- Added the Fast capacity to Militia units
- Increased by 50% Militia attributes bonuses granted automatically through Eras
Heroes and Units
- +2 Dust on Hero Upkeep per hero of the empire
- Divided in 2 skill levels the Keen Observer skill of Support heroes
- On Gios Guardian: -25% Defence, -20% Damage, -20% Life
- On Wild Walkers Shaman: +5% Damage, +40% Life
- On Sisters of Mercy Justicere: +30% Attack, +40% Life
- On Kazanji Daemon: -20% Life, +20% Production Cost
- Added "Sweep" capacity to the Yirmack Roving Clans unit
- Tweaked "Fast Learner" bonus values
- Added Heal to the "Blessing" capacity of Sisters of Mercy unit and faction Hero
- Reduced a bit Damage attribute of Sisters of Mercy unit and faction Hero
- Replaced "Disease Immunity" by "Natural Immunity" to the Sisters of Mercy Hero
Factions
- Added +15% Trade route gain in summer to the Roving Clans Trait: "Brace Yourself"
- Added Privateers army upkeep reduction to the Roving Clans trait: "Mercenary Comforts"
- "Winter Shelters" faction trait has now the right category in the Custom Faction screen
- Raised gain from "Endless Recycling" Vaulters technology for +4 on level 2 district to +14
- Added +20% empire plan cost per converted village on "Conversion" faction trait
- Added +4 Food per pop to Broken Lords "City Hall" (in case of city capture by other factions)
- Added +4 Science per pop to Forgotten "City Hall" (in case of city capture by other factions)
- Increased from 2 to 10 the Dust bonus granted by the Forgotten "Founder's Memorial"
- Doubled Dust bonus granted by the Broken Lords "Founder's Memorial"
Quests
- Reduced reward and amount of Dust required in the 1st step of the "Too Many Chiefs" quest
- Second step of "Too Many Chiefs" may not require any resource to talk to the other village (and if so, less than before)
- Reduced difficulty of "Diplomacy by other means"
- A minimum of 60 Approval is now required to get "A Fair Leader"
- "The Incompetent Politician" can now only be triggered from Era 2 minimum (Luxury amounts required are now also lower)
- Era 2 is now required to trigger "The Other Side of the Sea"
- Added cost in Mithrite to build the Cultists quest improvement of the chapter 7
- Reduced difficulty of the Chapter 5 of the Roving Clans Questline
Misc.
- Close Borders declaration price has been increased by 50%
- -10 Approval on cities for serious, impossible and endless difficulties for human empires
Legendary Deeds and Buildings [Guardians]
- Increased challenge of Era 1 Luxury Legendary Deed objective to 4 boosters activated instead of 3
- Decreased value of Era 1 Economy Legendary Deed reward to 130 Luxury Resources
- Decreased value of Era 3 Economy Legendary Deed to 80 of Palladian or Adamantian
- Reduced from -30% to -20% of borough cost, the empire bonus granted by the Era 2 Legendary Building
- Reduced to 30 per pop the Defensive bonus granted by "Wards Fortification" Legendary Building
- Added a feedback to the technologies unlocking a National Building
Espionage [Shadows]
- Added one additional path to reach the Counter Espionage Hero skill in the skill tree
- Added the value and duration in the tooltop of the Poisoned Status on the Hero card in the Academy screen
AI CHANGES [Allversions]
Unit Designs
- Improved the AI's choice of unit design: the AI should use more accessories and more strategic weapons and armour
- AI will avoid using Iron items from previous eras
- AI will use more dust equipment if available
- AI will now retrofit experienced units first
- AI will not retrofit units with a lower level than their current era's new recruits would be
- The current strategic resources stock plays more of a role in the choice of equipment than before
Army decisions
- Tweaks to battle targeting weights
- Target distance now plays a bigger role
- Improved the evaluation of heal and debuff immunity
- Improved the evaluation of higher ground
- Improved the targeting of "faster than shadows' and "chain lightning' area-of-effect attack
- AI will now consider different attack angles when choosing to launch a battle
- Improved general military power estimation
- The number of available deployment tiles relative to army size is now taken into account
- Battlefield terrain is now taken into account
- City fortifications is now more accurately taken into account
- Available the reinforcements are more accurately taken into account
- Fixed an issue where the stealth armies are taken into account when computing military power in battle
- AI will retreat from hopeless battles
- The AI will avoid retreating when its army is at half health
- The AI will avoid retreating when its army is at half health
- AI will no longer reinforce hopeless battles
- AI should have better army compositions
- AI should avoid pillaging neighbours it feels no hostility towards
Siege
- AI will now disembark its units correctly in order to break a siege
- AI should now be less hesitant when it comes to breaking a siege
Heroes
- AI will now purchase more heroes when it can
- AI will spend more resources giving heroes equipment
- Improved choice of assignment for Cultists heroes: the starting cultists hero should now be set to governor by the AI
- AI heroes should now equip tomes, insignias, scopes and bracelets depending on their assignment
Colonisation
- Improved the AI's choice of city location for its first city
- AI now uses a better expansion pattern for its districts
- AI now takes into account the available space for expansion when evaluating potential areas to colonise
- Fixed an issue where AI colonists would get stuck when another empire beats them to their target region
- Colonists will switch to a new target if one is available
- Colonists will retreat back to safety is threatened
- Improved the AI's choice of region for colonization: the AI should now choose "safer" regions
- AI is now less likely to build colonists when at war with someone
Research
- Overhauled the research system:
- AI now considers resource gains relative to their current empire production, instead of considering them in the absolute
- Strategic resource stocks and incomes are now taken into account when choosing technologies which unlock improvements which cost strategic resources
- Decisions are based on long-term tendencies rather than the current state of the empire
- The AI will now consider the number of models of this class already available, as well as the total number of available models, when evaluating unit model unlocks
- Strategic equipment cost discounts are taken into account when evaluating strategic armour and weapon technologies
- Pillage defense and anti-spy technologies are now unlocked by the AI when it suffers pillaging and infiltration actions
- "Pillage" and "Dust Sense" are evaluated based on the number of potential targets in neighbouring regi