Dear all,

Last week we attended the Game Developer Conference in San Francisco, with SpaceTroll and Skamaks. This was the perfect timing to show the latest Xbox One build of Dungeon of the Endless which is really taking shape into a smooth console game, as well as the exciting new content coming for Endless Legend. We also disclosed some sales figures and I am happy to announce that Endless Legend has sold 400 000 copies. Thanks all for your trust and love!

I would like to take some time explaining the future content you will find in Endless Legend. We plan on releasing both free updates and commercial expansion packs. Endless Legend is already a rich game, but it has the potential to grow even bigger. This is why we have spent time since release figuring out how we should expand it. Obviously, all your suggestions were taken into account, and we threw in our ideas as well.

What is the difference between updates and expansions? Well updates will be free and available to anyone, while expansions will be purchased through a reasonable fee. This is necessary as a sizable live team (bigger than the one on Endless Space) is working on Endless Legend to bring new content. As a general rule of thumbs, expansions will bring significant new game mechanics. One of the big nuts to crack was how to handle expansions in multiplayer, as we wanted to avoid fragmenting our community between owners of expansions. The system is simple: the host of the multiplayer game activates the available DLC, and all players joining the game benefit from it in this match. So if one of your friends buys the expansion, you will be able to try it out before you decide to purchase it. An internal system will allow the host to enable/disable his/her expansions.



Learn more: here



The next free update will be called EYE ON THE STARS, and will be released on March 18th. It contains the following features:
  • An improvement on diplomacy allowing you to ask an empire to declare war on another empire.
  • An integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. Very useful for modders who want to understand what is going on. It allows you to switch between empires, so obviously this will be available in a special launch mode, to avoid multiplayer cheats.
  • The world generation is enriched with a system of presets, offering exotic continents layout: New World, Scattered, Symmetrical.
  • A Victory Quest has been added. Once you complete your main faction quest, you can attempt to achieve this quest to win the game (new victory condition). I will not give more details to allow you to discover this yourself.
  • A new outgame scene featuring the Drakkens has been added.
  • New Steam achievements have been added per G2G design and vote.
  • The Dorgeshi minor faction (G2G) has also been added.
  • 6 new keyboard shortcuts as requested on the forum.



The first expansion pack will be released on April 16th and is named GUARDIANS, priced at 9.99€ (adapted to other currencies). It will contain the following elements:
  • 15 Legendary Deeds completed at the various ages, granting a special advantage to the first empire to reach it.
  • 5 Legendary buildings can now be built in your cities, only once for all empires. They have a special 3D visual on the city.
  • 10 Unique buildings: when some Legendary Deeds are achieved, all empires may build these special buildings, one per city in your empire.
  • New Guardian mega-units. There are five of them, one for each element: Dust, Earth, Water, Air and Fire. They are built on a city and animated into a one man killer-army.
  • 15 Guardian Weapons.
  • 5 Guardian Gemstones (new accessory category).
  • 5 Global quests! You can now play quests in cooperation or competition with other empires.
  • 6 Global events: new random events which bring interesting positive or negative situations.
  • 8 new technologies which unlock Guardians or are unlocked by Legendary Deeds.



We are all very excited to see you play this new content, and cannot wait to get your feedback.

Thanks,