We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes:
RELEASE NOTES [1.0.0]
CHANGES AND ADDITIONS
- Added the Cultists of the Eternal End faction
- Enabled the customization of factions
- Added the Nydia Minor faction
- Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
- Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
- Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
- Added Steam achievements and Trading Cards.
- Added the Auto-Explore and Sleep Army actions
- Added 2D cursor. Behaviour:
- Grey => nothing special
- Blue => a selection is possible
- Red => only an offensive interaction is possible
- Green => any other interaction is possible
- Changed Heroes' starting abilities
- Slightly increased Watchtower cost (from 125 to 160)
- Updated units stats (now defence and attack are within the same range)
- Updated unit costs
- Updated the life siphon capacity
- Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
- Increased the costs of Drakken's force peace and alliance
- Nerfed the Ceratan
- Balanced Cultists number conversion costs and converted village upkeep
- Changing several times a diplomatic status will now have a significant impact on diplomatic costs
- A besieged city cannot be traded
- Increased the costs for technology exchanges
- Fade out the audio properly during loading, and restore it properly at the end of loading
- Removed end turn SFX on the button
- The player is now redirected to the main menu after an error occurred while joining a lobby
- Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
- The AI can now research the military technology from era 6th.
- Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
- Roving Clans uses Privateers for their war now
- AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
- Bank accounts are used to compute the Dust exchange appreciation
- Added Polish and Russian localizations
FIXES
- Fixed several issues where the game crashes when exiting to desktop
- Fixed an issue where the game remains in front of other programs when alt-tabbed
- Fixed an issue where the game doesn't start on the primary monitor
- Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
- Fixed an issue where minor factions do not conquest cities
- Fixed an issue where the AI does not make enough extension
- Fixed an issue where the AI Empires have a very low priority for building Extractors
- Fixed an issue where the AI doesn't react to player sneak attacks on capitals
- Fixed an issue where, when making extension, the AI does not try to level up districts
- Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
- Fixed an issue with the Bark Skin capacity
- Fixed an issue where the master volume is reset each turn
- Fixed an issue where units do not auto split from armies when the destination is not adjacent
- Fixed an issue where the militia will never have more action point after a first battle
- Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
- Fixed several issues with unique items
- Fixed an issue where a desync occurs when building a district in the area of a pillar
- Fixed an issue where a desync occurs with clients using different languages
- Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
- Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
- Fixed several issues with the display of the Upkeep
- Fixed several issues with the buttons and layout for the Big Screen UI
- Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
- Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions
KNOWN ISSUES
- Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
- Some issues can be encountered with the Urces walk animation.
Have fun!