Unleash the Guardians... [PRBREAK][/PRBREAK]
Hello,
Indeed, the Endless Legend expansion is now available on Steam for $9.99 [Store Page]! You'll find below more information on the expansion: features and content, but also the complete release notes for Guardians and an update for all versions (Vanilla and Guardians).
We would like to thank our VIPs but also the 50 Beta players for sharing some really interesting feedback on the expansion; we've decided to give you the expansion for free because that's the least we can do.
We are confident you'll all be having an amazing time with the gorgeous Guardians so please visit the forum or Steam discussions and share your impressions with us!
GUARDIANS EXPANSION
There are older and greater things in the universe than the Endless, whose few hundred centuries barely scrape the surface of history. What of those older entities, those other forces? Did they disappear before the arrival of the Endless, or could the Endless, at the height of their power, have contained and controlled them? And now that the Endless have faded or moved on, might some of these elder beings suddenly rise up again…?
THE GUARDIANS
These ancient giants, extensions of Auriga herself, have broken free from the chains with which the Endless imprisoned them. Make their legendary might yours, and impose your supremacy on other Empires! Find and equip Gemstones (new item category) to strengthen your Guardians even further with buffs and new skills.
GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.
NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.
FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.
ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.
SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.
LEGENDARY DEEDS & GLOBAL EVENTS
Legendary Deeds
Global Events
New Quests
Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!
- 10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
- 10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
- Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.
LEGENDARY & UNIQUE BUILDINGS
Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.
- 5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
- 10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.
RELEASE NOTES [1.1.1]
ADDITIONS [Guardians]
- Added Guardian units.
These ancient giants, extensions of Auriga herself, have broken free from the chains with which the Endless imprisoned them. Make their legendary might yours, and impose your supremacy on other Empires!
- Added Gemstones items.
These exclusive accessories for the Guardians will strengthen these units even further with buffs and new skills.
- Added Legendary Deeds and Buildings.
These extraordinary achievements are disseminated throughout the Eras.
- Added new Unique Buildings.
These additional unique buildings will provide benefits and allow players to specialize their cities depending on their surroundings.
- Added Global Events.
Global Events are now unfolding on Auriga. They will challenge all Empires with new bonuses and maluses.
- Added Cooperative and Competitive Quests.
Players will either need to work together or compete to obtain a reward or suffer the hard consequences.
- Added French, German, Russian, Polish, Italian and Spanish translations of Guardians.
CHANGES AND ADDITIONS [Allversions]
- Added an outgame view featuring the Wild Walkers.
- Added a notification displaying the features of a new content the first time the player launches a game with it.
- Added the content management system.
- Added a more comprehensive explanation of the restricted content warning.
- Added information about enabled contents and victory conditions in the tooltip of a MP session.
- Added a new quest featuring a Guardian.
- Added precisions to some steps of the Necrophages Faction questline.
- Added a limit of one occurrence per game/empire for each global quests.
- Added a game option to enable/disable the global events.
- Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages.
- Added a tooltip on the Military screen when the unit capacity of an Army is exceeded.
- Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle.
- Improved anomalies display on the 2D map.
- Morale is now displayed in the "Status effects" of the Unit battle cards.
- Negative Morale is now displayed in battle.
- Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits).
- Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory.
Balancing
- Increased the base incomes of the Trade Routes by 25%.
- Effects of Shock capacity can now be cumulated.
- Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait.
- Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore.
- More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies.
- Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest.
- Reduced the diplomatic heuristics for the Luxury resources.
- Doubled Strategic Resource gains of the Cultists from their converted villages.
- Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1.
- Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1.
- Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control.
- Changed the way the military upkeep reduction is applied:
- BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
- NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
- BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%).
IMPORTANT FIXES [Allversions]
- Fixed issues of frame rate drop and long end turn phases.
- Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend).
- Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running.
- Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn.
- Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn.
FIXES [Allversions]
- Fixed an issue where no check on validity of traits is made for a custom faction.
- Fixed an issue that occurred when quitting the Faction Editor screen: the user would not be notified that all changes to the custom faction were lost.
- Fixed an issue where the victory screen can be triggered twice during a session.
AI
- Fixed an issue where the AI does not update the new unlocked unit design before reloading the save.
- Fixed an issue where the AI city garrison mission cannot move to break a siege.
- Fixed an issue where the AI city besieging does not take the reinforcement into account to launch an attack.
- Fixed an issue where the AI city garrison mission tries to avoid having too many units in the garrison by creating a patrol.
- Fixed an issue where the AI army does not always attack cities.
Multiplayer
- Fixed an issue where the user will be transferred to the tutorial if he/she receives an invite to a MP session while the tutorial confirmation message is opened and the message is confirmed.
- Fixed an issue where multiplayer sessions can be continued after achieving the quest victory.
World
- Fixed an issue with the "World Shape" displays false information after clicking the "Default" button.
- Fixed an issue where, in the "Advanced World Settings" of the generation presets, selecting default and applying has no effect.
- Fixed an issue where the default values are not saved inside the "Advanced World Settings" after pressing the apply button.
- Fixed an issue where the "Huge" region size is not applied when chosen for "Small" world sized maps.
- Fixed an issue where the "Large" region size is not applied when chosen for "Tiny" world sized maps.
- Fixed an issue where region sizes "Small" and "Tiny" are not greyed out when using generation presets on "Large" and "Huge" world sized maps.
- Fixed an issue where Trade Routes are not correctly displayed with the cyclic maps.
- Fixed an issue where ships can be displayed on the ground (due to an army teleportation with a path to the ocean).
Empires
- Fixed an issue where the Dust and Science bonus of Trade Routes is weaker compared to the one granted by all other Dust and Science buildings.
- Fixed an issue where Trade Routes will be shown and be active with a City conquered by an enemy.
- Fixed an issue where the user is not informed anywhere in the game about the increased upkeep caused by the Necrophages Proliferator units that exceed the army size.
- Fixed an issue where privateers army units do not all remain privateers after splitting.
- Fixed an issue where multiple resources can be set as holy for the Vaulter major faction through the unused resources notification.
Cities
- Fixed an issue where some unique buildings per empire can be built only once per game.
- Fixed an issue where, when destroyed, some unique buildings cannot be rebuilt.
- Fixed an issue where Cargo Docks can be built on land tiles.
- Fixed an issue where Cargo Docks was giving +10 Industry to all sea/lake exploitation instead of +5.
- Fixed an issue where the population evolution notifications are not displayed when a city's population changes.
- Fixed an issue where clients cannot destroy extractors and towers from the City Management screen.
- Fixed an issue where constructions are displayed as available after users spend strategic resources when activating Vaulter boosters.
- Fixed an issue where constructions are displayed as available after users spend strategic resources when retrofitting units.
- Fixed an issue where the Settler is not spawned after razing a City if the city centre is blocked by an army and the way to the next available tile is blocked by a ridge.
- Fixed an issue where city improvements and extensions can be destroyed immediately during an assault before the City is taken.
- Fixed an issue where the construction completion behaviour when using Great Scarab is inconsistent.
- Fixed an issue where the population increase notification can be incorrect.
Units
- Fixed an issue where the Mithrite Talisman's combat bonus offered by the "Shock" capacity is too low compared to other accessories.
- Fixed an issue where the tooltip of the Unsteady, Exhaustion, Increased fire and Unleashed potential capacities do not inform the user about how long the effect lasts.
- Fixed an issue where the terminology used in the "Pre