Hi guys,

Endless Legend Guardians Expansion is coming tomorrow on Steam, April 29th!

[PRBREAK][/PRBREAK]We've talked about the expansion and showed the Guardians in action in today's stream. You'll find below some info on those special units, but here's also a link to the replay: Guardians Preview on Twitch with Spacetroll and Kaboomer.

Make sure you've subscribed to our Twitch channel if you want to know when we're live next time: Twitch.tv/AmplitudeStudios


We'll be back tomorrow with the full release notes, but here are some of the features the expansion will introduce:

  • Guardians
  • Legendary Deeds
  • Legendary Buildings
  • Unique Buildings
  • Global Events
  • Cooperative and Competitive Quests




LEGENDARY DEEDS

Legendary Deeds are competitive objectives to achieve through eras.

There will be two available per era. They will add an interesting competitive dimension (and fun of course!): the first player to complete a deed will unlock rewards such as technologies, items and city improvements. Other players will then be notified the deed has been completed already.



LEGENDARY BUILDINGS








A Legendary Building is unlocked to everyone each time an empire reaches the related era, so there are five. Each building can only be built once across the game, so the first one to build it gets to keep it while other players receive a refund!



UNIQUE BUILDINGS

Unique Buildings are new improvements which can be built once per empire. They are unlocked through technologies and will give various effects.



GUARDIANS








Guardians are huge super units that can be unlocked via technologies starting the 3rd era until the 5th era. It cannot join an army or a garrison; indeed, it’s a lonely and slow unit but able to defeat an army on it own. Building a Guardian is expensive. It needs to put a site on a free district. When the construction is over, the site collapses to let the Guardian rise.

Note that these super units are immune to debuffs and winter effects, and also have bonus on high grounds. Interesting, huh?


Mind Control
The Dust Guardian is a support unit unlockable at the 3rd era. It has strong buffs and debuffs, and can mind control enemy units to make them fight against each other.

Earthquake
Unlockable at the 4th era, the Earth Guardian is an infantry unit with high defence and high life. It is not slowed down by terrains and its attacks provoke earthquakes that impact all the enemy units on the battleground.

Eternal Fire
Unlockable at the 4th era. The Fire Guardian is a range unit which can set on fire a target, making it losing life each turn until the end of the battle.

Tsunami Charge
Researchable at the 5th era, the Water Guardian is a cavalry unit with movement bonus on rivers. The Tsunami ability provokes an AoE after a charge, as big as the amount of crossed tiles before the attack.

Blood Rage
The Air Guardian is a flying unit which can be researched at the 5th era. It has a movement bonus during winter and increases its damage for the battle each time it kills a unit.


More info tomorrow so stay tuned.