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Frogsquadron

Frogsquadron

6 years ago Jan 28,2019, 17:52:16 PM

Overshooting for the stars

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Hey everyone,


We had a very busy week-end, with two releases, a free week-end, and a beloved freebie on the side. Things went... a bit too well. Here's a quick recap of the crazy last few days we had.



Amplitude Free Week-end & Endless Space 2 Challenge


The free week-end was a resounding success, and we're happy to announce that all reward objectives for Endless Space 2 have been unlocked! For those of you who missed it, players could play Endless Space 2 for free this week-end, and in doing so, unlock content for everyone, free of charge! Welp, that part went pretty well as you all breezed through the thresholds we set. The free content will be coming to Endless Space 2 in an upcoming update, hopefully a few weeks from now!



Endless Space Free Forever


We've had this little gift in mind for a while now, to thank our community for hanging around for so long and helping us create the games we know and love. Giving the very first Endless Space for free indeed was part of the plan... What we didn't anticipate was how many of you would try to redeem the game at the same time. The Games2Gether was hit by thousands of attempts to connect profiles to the Steam API per minute, and on Thursday evening the servers came crashing down. We added more capacity, then the redeeming process on our end decided to give up the ghost on Friday. We fixed that as well, added even more server capacity, and that held... for a few hours. This process continued into the week-end and we are still monitoring the situation to prevent further issues. 


If you are encountering issues to redeem Endless Space, please let us know in this thread.



Endless Legend: Symbiosis & Endless Space 2: Penumbra


We were humbled by the reception that was given to our two new expansions, Symbiosis & Penumbra. To see that so many of you are still to this day fans enough to support a game that released several years ago is enough to warm our tiny developer hearts. Both the Mykara & the Umbral Choir factions coincidentally expanded on the tall gameplay that made the Cultists so unique! Nonetheless, even with beta testing going on, there were some unforeseen kinks to work out:


For Symbiosis, a hotfix was released on Thursday to address certain performance issues.


For Penumbra, there's a little more than that going on. To contextualize things, our beta ran for quite a while, and both our community and VIPs are among the most dedicated players we could hope for, and we're grateful for them! They have access to our design documents almost from the start, and they're part of what makes working at Amplitude a joy. Their feedback was very valuable to improve the expansion and make it into something truly one of a kind. However, there's a bit of a bias when testing new systems, since we wanted hacking to be a very different system from what it had been in Endless Legend, a system that would add a layer of mind games to the gameplay. Hacking proved to be just that... and then some.

We do however understand that for a portion of our players, Penumbra has for that reason been a little disappointing so far. The system works very well once you've grasped not only how to use it, but how to use it effectively: for instance, it's good to know how to hack the closest system, but it's even better to know that running the hack through a bunch of dummy systems is the surest way to prevent your target from tracing you back. There's a couple of other things, tiny additions and hints that make hacking a little more difficult than it was intended to be, to be fun and effective. We aim to remedy that, to make sure that this expansion is one you want to come back to and enjoy for years to come.


The planned changes are listed in this thread and the earliest will take effect in a branch (to try it, right-click on Endless Space 2 in your Steam library, then select Properties. Under the Betas tab, click on the drop-down menu to select Preview1_4_3). Do take a look and let us know what you think!


We want to thank you again for taking part in this week-end's celebration, and are looking forward to many more with you!


-The Amplitude Team

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6 years ago
Mar 14, 2019, 9:34:20 PM

Thanks for the great game for free! 

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6 years ago
Feb 2, 2019, 1:21:37 AM

Uh.. I found a glitch were i have unlocked the new faction without having to pay for it. I did so by first selecting a custom faction, then disabling custom factions. please advise

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6 years ago
Feb 1, 2019, 4:52:20 PM

For the Endless!

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6 years ago
Jan 30, 2019, 6:03:59 PM

Whoa ! Even though I didn't know that much about the game, I am so grateful for what I've got, man ..... thank you

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6 years ago
Jan 30, 2019, 12:40:10 AM

D'awww, love you guys too. It was a good weekend, managed to get me back into your games - very happy about that. Looking forward to the new content that was unlocked.

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6 years ago
Jan 29, 2019, 4:44:10 PM

Lucky

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6 years ago
Jan 28, 2019, 11:07:57 PM

Glad I had the opportunity to use my low skill in order to contribute to this Week-End challenge.

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6 years ago
Jan 28, 2019, 8:58:21 PM

Normally I'd be upset that a game I bought only a few months ago is now free, but in the case of Amplitude I'm glad that I got to throw more money in their faces.


... How strange.

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6 years ago
Jan 28, 2019, 8:19:37 PM

Really enjoying the new race, started off very slowly, then had a nice boom period, followed by running into a brick wall. I am constantly short on manpower, meaning I am unable to staff ships and invasions are pretty much  impossible. Not being able to capture systems with only the embed option means the vast majority of the galaxy is out of reach. After a while the superior production in the expanding empires  facing me, completely outpaces anything you can do. Is the intent of this race to raze all planets and then occupy them? If so that doesn't feel very healing...

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6 years ago
Jan 28, 2019, 7:33:51 PM

I haven't played Penumbra yet (won't do so for some time, I'm really broke now), didn't watch many videos about it either, but generally I think having a difficult - but proportionally rewarding? - function in the game (like hacking) is not necessarily bad. Learning from the example of World of Warcraft - players stating that it has just became an oversimplified game optimized for 12 years old kids - might be... worth considering:D
Sum: I'm happy to at least just know about the existence of a difficult mechanic in the game, Penumbra looks great for me:D
Keep up the good work, seeing the way you guys are working is truly uplifting.

Updated 6 years ago.
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