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NullReferenceException in PatchRenderer.UpdateGameObjectActivity

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8 years ago
Oct 27, 2016, 6:49:33 PM

Hello,


got a NullReferenceException, but was able to continue my game:


NullReferenceException
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PatchRenderer+GraphicContent.UpdateGameObjectActivity (Boolean inViewZone, UInt64 primitiveLayerMask, IVisibilityRendererService visibilityRendererService)
PatchRenderer.UpdateGameObjectActivity (Boolean inViewZone)
PatchRenderer.EachFrameUpdate (UnityEngine.Camera camera, UnityEngine.Plane[] frustum, UInt64 layerMask, Int32 frameInfoFlags, System.Collections.Generic.List`1 optionalDrawLog)
HxTerrainPatchRenderer.EachFrameUpdate (UnityEngine.Camera camera, UnityEngine.Plane[] frustum, UInt64 layerMask, Int32 frameInfoFlags, System.Collections.Generic.List`1 optionalDrawLog)
WorldPatch.EachFrameUpdate (UnityEngine.Camera camera, UnityEngine.Plane[] frustum, UInt64 layerMask, Int32 frameInfoFlags, System.Collections.Generic.List`1 optionalDrawLog)
WorldRenderer.Draw (UnityEngine.Camera camera)
WorldRenderer.LateUpdate ()

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V1.5.1 S3  (64-bit)


Files are attached ^^


AutoSave 1311.zip

Diagnostics (2016'10'27 @1808'53'').html

DxDiag.txt

output_log.txt

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