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screen movement smoothing issue

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8 years ago
Oct 28, 2016, 10:19:15 PM

Hi Guys,


Absolutely loving the game, but please fix this, because it makes the game feel a bit clunky at times:

- when moving the screen, the screen movement smoothing stops when touching the left or right arrow with the mouse in the screen

- there is a performance issue when zooming in and out while moving the screen, ES did not have this :S I use an 1070 and of course played the game on my previous rigs too


Thank you very much,

a fan =)

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8 years ago
Oct 29, 2016, 8:00:44 AM

Actually, I found the screen scrolling to stop whenever the mouse pointer would reach any city, army, etc.

I personally find this very annoying, since I have to move the mouse in order to continue scrolling, then it stop again, readjust, and so on ...

Whenever the devs find some time, I'd appreciate it if they would fix this.


Regarding performance, I think EL has WAY more detail to render on the map than ES did. Think about all the polygons and textures which have to be rendered for terrain, cities, armies, resources, etc.

So overall, though I'm also experiencing a bit of stuttering from time to time on my "rig" too (i7-4790k @ 4.8GHz, R9-290 OC), I find it acceptable.

Sure, there may be room for improvement, but I think there are other areas which needs some attention first ^^

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8 years ago
Oct 29, 2016, 3:33:52 PM

Thank you for the post 

icarus86 wrote:

Actually, I found the screen scrolling to stop whenever the mouse pointer would reach any city, army, etc.

I personally find this very annoying, since I have to move the mouse in order to continue scrolling, then it stop again, readjust, and so on ...

Whenever the devs find some time, I'd appreciate it if they would fix this.


Regarding performance, I think EL has WAY more detail to render on the map than ES did. Think about all the polygons and textures which have to be rendered for terrain, cities, armies, resources, etc.

So overall, though I'm also experiencing a bit of stuttering from time to time on my "rig" too (i7-4790k @ 4.8GHz, R9-290 OC), I find it acceptable.

Sure, there may be room for improvement, but I think there are other areas which needs some attention first ^^

Thank you very much for your post! I think it is definitely an optimization problem. I run latest, most demanding titles on ultra settings without issues even when rendering with 200% texture resolution. i5 16gb ram and asus rog 1070 gtx 8 gb. Also, my hardware is not used by this game too much, not even 50%, so trust me, no matter how much processing the game does, especially when it is your turn and your CPU is almost not even used because computation is high only when pressing end turn.

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8 years ago
Oct 29, 2016, 6:57:58 PM
silverkobra wrote:

Thank you for the post 

icarus86 wrote:

Actually, I found the screen scrolling to stop whenever the mouse pointer would reach any city, army, etc.

I personally find this very annoying, since I have to move the mouse in order to continue scrolling, then it stop again, readjust, and so on ...

Whenever the devs find some time, I'd appreciate it if they would fix this.


Regarding performance, I think EL has WAY more detail to render on the map than ES did. Think about all the polygons and textures which have to be rendered for terrain, cities, armies, resources, etc.

So overall, though I'm also experiencing a bit of stuttering from time to time on my "rig" too (i7-4790k @ 4.8GHz, R9-290 OC), I find it acceptable.

Sure, there may be room for improvement, but I think there are other areas which needs some attention first ^^

Thank you very much for your post! I think it is definitely an optimization problem. I run latest, most demanding titles on ultra settings without issues even when rendering with 200% texture resolution. i5 16gb ram and asus rog 1070 gtx 8 gb. Also, my hardware is not used by this game too much, not even 50%, so trust me, no matter how much processing the game does, especially when it is your turn and your CPU is almost not even used because computation is high only when pressing end turn.

You're right :)

But ... what would you prefer to have the devs spend time and resources on ? Optimizing graphics, or fixing bugs and perhaps adding some more content along the way ? ^^


BTW, the idea of "demanding titles" isn't that simple IMO ... we rarely get to know how deep and complex the rendering pipeline goes for a given game.

I agree, EL is not GPU-optimized like a FPS game would be, but then again, I wouldn't expect it to be in the first place. A lot of resources go into programming the AI, the "world logic" and so on - generally things which are not applicable at all in a FPS game.

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8 years ago
Oct 29, 2016, 7:41:29 PM

I also agree with you but I do not think that complexity should bring performance issues on the graphics side. Look at Elite Dangerous or Fallout 4, they are immensely complex games too very well optimized. Also, the AI and other CPU dependent factors do not take action until "end turn" is pressed. However, of course, I would rather have a wrongly optimized but deep game in my hands in this genre, but I generally do not want to choose, I want both for my money, since they can co-exist in one game and we spend a lot of money on our rigs in PC gaming.

Updated 8 years ago.
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