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Game crash after battle

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8 years ago
Jan 10, 2017, 3:13:16 PM

Hello,

I don't know if this will help you, but please see below. This happened just after I defeated an invasion force that included a Hero (not sure if that matters.), but I thought you would like to know. I have tried several times to reload my game to a previous save and attack the invaders with different ship configurations and at different times during the game. Each time the game crashes and I get the following error. I guess I am going to create a new game and hope this doesn't show up again. Thank you. I know you are working hard to get everything running smoothly.



[Unity] NullReferenceException: Object reference not set to an instance of an object

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  at UnityEngineLogCallback in Error while parsing stackframe: Fleet.IGalaxyEntityMappingOverride.TryResolve (Amplitude.Unity.Framework.InterpreterContext& context):line 0

  at UnityEngineLogCallback in Error while parsing stackframe: GalaxyFleet.UpdateVisual ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: GalaxyFleet.Fleet_OnShipCollectionChanged (System.Object sender, System.ComponentModel.CollectionChangeEventArgs e):line 0

  at UnityEngineLogCallback in Error while parsing stackframe: Garrison.NotifyShipCollectionChange (CollectionChangeAction action, .Ship ship):line 0

  at UnityEngineLogCallback in Error while parsing stackframe: Fleet.NotifyShipCollectionChange (CollectionChangeAction action, .Ship ship):line 0

  at UnityEngineLogCallback in Error while parsing stackframe: Garrison.RemoveShip (.Ship ship, Boolean notify):line 0

  at UnityEngineLogCallback in Error while parsing stackframe: DepartmentOfDefense.DestroyShip (.Ship ship, Boolean dispose, Boolean wreckMotherships, Boolean disposeFleet):line 0

  at UnityEngineLogCallback in Error while parsing stackframe: DepartmentOfDefense+<ScrapShipsProcessor>c__Iterator167.MoveNext ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Coroutine.Run ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: GameClient.ProcessOrders ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0

  at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

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V0.1.23 S0 ALPHA-Public (64-bit)


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