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Market Alchemist bug & minor unit upgrade bug

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8 years ago
Jan 24, 2017, 5:31:39 AM

1. The Market Alchemist era 3 legendary deed only requires 3/4 instead of the listed 4/4. AutoSave 87.zip

Hopefully I've attached the save folder correctly (sorry, first post!). In this case that's an error that works in my favor, but I'd rather earn the bonus legitimately.  Not sure if that's something as simple as an OR instead of an AND in the logic checking that deed, or if it has to do with the Vaulters generating double strategic resources so that Palladian extractor that's about to complete counts as "2" for purposes of the deed (deed currently shows as 2/4, hitting "end turn" will complete it).


2. Another possible bug that can be seen using that save file is that my Eyeless Ones Caecator units cannot be retrofitted even though I have assimilated the Eyeless Ones. I had the two units as part of the pacification quest (it was the "here, take these two units, come back when they're level 2" quest) so they were in play long before the assimilation. Upon assimilation, my military panel had two identical versions of the base Caecator. I edited both, making the same upgrades to tier 2 gear in both, at which point the game seems to have combined them. I was unable to retrofit my existing Caecators, and remain unable to do so in tier 3. I figure the ones I have (level 4 and level 3 now) are worth keeping despite permanently tier 1 gear, but my understanding is that I'm supposed to be able to retrofit units from assimilated factions.

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8 years ago
Feb 1, 2017, 7:37:30 AM

2. Units you get from quests (i.e. these "Eyeless Ones") are not upgradeable. It's not intended.

Updated 8 years ago.
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