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The Cultist can use ALL their converted villages to exploit the Slaver skill of Necrophages

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7 years ago
Sep 12, 2018, 6:22:28 PM

It's an old bug. I guessed it was corrected a long time ago. But TranspersonnalPsy informed me that it's not.


A Cultist player with a necro can then grow up to 1500 industry per turn. For exemple...


It would be good to fix it.

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7 years ago
Sep 12, 2018, 8:21:10 PM

Dont think it's a bug. And cultist have more dire need for influence and dust (and science),  so his workers usually are assigned that way. And I prefer Andom the Seer as main city hero anyway, as first hero  levels up fast and get a good influence boost going.

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7 years ago
Sep 12, 2018, 8:39:42 PM

It's a huge bug.

Slaver should works only on 3 villages maximum. In a natural 3 villages region. If it works in more than 3, it's severly overpowered.

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7 years ago
Sep 13, 2018, 8:22:07 AM

It's not a bug, it works as intended. Bugs are errors in game programming, not the developer design choices.


 You can make a case that it is overpowered if you want. I do not agree. Am I using slavery heroes for my capitol as cultist? Nope. Tried it, didnt like it. I really want my workers to be on dust, science or influence. Am I really experienced cultist player? Nope. I have 1380 hours in game, mostly in multiplayer. We use the custom rules tho, for some balance issues. Do we report those issues as bugs? Nope. Because they are not bugs. 



Updated 7 years ago.
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7 years ago
Sep 13, 2018, 9:27:31 AM

It's is a bug who breaks hugely the game balance.


This feature is intented to work in YOUR REGION ONLY, not for converted villages all over the map !

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