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Features/bugs about Fungal Blooms

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6 years ago
Jan 25, 2019, 3:49:44 AM

So a couple of observations in the few play throughs that may or may not be intended.


- Endless Ecavation trait's influence & science gain from ruins don't seem to be harvested by fungal blooms (tested that science from terrain will be gathered, but the traits bonuses don't seem to be harvested)

- Fungal bloom say "+ city tile", but are not affected by buildings inside said city - this is working as intended according to this.

- Fungal Blooms on minor faction villages do NOT give pop unless inside an owned city's region


In addition here is my related steam thread (though this post is MUCH more comprehensive): https://steamcommunity.com/app/289130/discussions/0/1739980540117441494/


In order to hopefully be seen and addressed, I am also going to compile other reports onto this post.


- CANCELING THE FUNGAL CONSTRUCTION OF A PEARL TOWER DOES NOT GIVE YOU BACK YOUR PEARLS - Jojo_Fr

https://www.games2gether.com/endless-legend/forums/13-tech-support/threads/32927-canceling-the-fungal-construction-of-a-pearl-tower-does-not-give-you-back-your-pearls?page=1#post-277301


- LOOSING ASSIMILATION OF ONE MINOR FACTION IF YOU DESTROY AN OVERGROW CITY IN THEIR REGION - Jojo_Fr (save IS included)

https://www.games2gether.com/endless-legend/forums/13-tech-support/threads/32920-loosing-assimilation-of-one-minor-faction-if-you-destroy-an-overgrow-city-in-their-region?page=1#post-277259


- Either a balancing issue or error related to influence gain from conquered cities (distinction isn't clear from thread)  https://steamcommunity.com/app/289130/discussions/0/1739980540117441494/


- Overgrown city symbionsis stuck on 1 turn:

https://steamcommunity.com/app/289130/discussions/0/1739980540117441494/


that's all for now

Updated 6 years ago.
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6 years ago
Jan 26, 2019, 9:32:44 PM

new edit to hopefully pool attention. links to original posts provided.

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6 years ago
Jan 30, 2019, 3:29:39 AM

Just moved thread to bug reports. hopefully I get seen. Please make sure to browse through tech support. there are a lot of good posts on there that I think people posted in that section only because the "bugs" may be intended features. Thank you.

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6 years ago
Feb 6, 2019, 11:54:09 PM

Same thing here. Now I did read that buildings that give bonuses to expoited tiles won't work with fungal blooms, BUT this is not a building and it changes the base stats of all ruins

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6 years ago
Feb 7, 2019, 10:58:11 AM

The "Tile bonuses do not apply to Fungal Blooms" is not exclusive to buildings that give tile ouput bonuses. It affects traits and hero skills as well. Fungal Blooms are not considered "exploitations," which is why they do not receive any of these bonuses. This is working as designed.

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