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Do not generated world!!!!!after last update!!!

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9 years ago
Aug 1, 2016, 4:40:27 AM

NotImplementedException: The game creation process has failed.

Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: �������� � ������� �� ���� "C:\Users\User\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip".  

� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)  

� System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)  

� System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)  

� ICSharpCode.SharpZipLib.Zip.ZipFile.Create(String fileName)  

� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)  

� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)  

� Amplitude.WorldGenerator.Program.Main(String[] args)  

at WorldGenerator+<StartProcess>c__Iterator279.MoveNext () [0x00000] in <filename unknown>:0  

at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0  

at Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0  

--- End of inner exception stack trace ---

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext ()


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V1.4.4 S3  (64-bit)

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9 years ago
Aug 2, 2016, 12:56:22 PM

Can you give us your output log and diagnostics files?


On this thread you'll see where to find them:
https://www.games2gether.com/endless-legend/forum/13-tech-support/thread/5393-reporting-an-issue




We also suggest you try adding the command line options below:

Add the command line option “-useembedded” (Properties on “Endless Legend” in Steam client library, and “Launch Options”) and launch a new game (don’t load Tutorial).

Add the command line option “-useshellexecute” (Properties on “Endless Legend” in Steam client library, and “Launch Options”) and launch a new game (don’t load Tutorial).

Note that you cannot use both commands at once. You need to test both but not at the same time.

Updated 9 years ago.
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9 years ago
Aug 4, 2016, 9:57:00 AM

System.UnauthorizedAccessException


- could you try running the game as "Admin" ?

- could you try disabling any anti-virus software before launching the game ?

- could you try granting yourself "Full control" permissions on the folder "C:\Users\User\Documents\Endless Legend\" ?

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