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Can't load into a game

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9 years ago
Aug 19, 2016, 8:53:25 PM

i recently got the game through steam and loaded it up fine, even played the tutorial. However, when i go to play a game and generate a world. A message comes up saying:


NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.IOException: The process cannot access the file 'C:\Users\Callum\AppData\Local\Temp\tmpFD1A.tmp' because it is being used by another process.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   at System.IO.File.InternalDelete(String path, Boolean checkHost)

   at ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()

   at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()

   at ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()

   at Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)

   at Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)

   at Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)

   at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)

   at Amplitude.WorldGenerator.Program.Main(String[] args)


  at WorldGenerator+<StartProcess>c__Iterator279.MoveNext () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext ()

--------------------------------------------------------------------------------
V1.4.4 S3  (64-bit)


I unistalled and reinstalled the game and nothing changed. Any help would be greatly appreceiated

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9 years ago
Aug 20, 2016, 7:42:57 PM
calant wrote:

System.IO.IOException: The process cannot access the file 'C:\Users\Callum\AppData\Local\Temp\tmpFD1A.tmp' because it is being used by another process.

There's at least another person having this same error message : https://www.games2gether.com/endless-legend/forum/13-tech-support/thread/19872-world-can-t-generate

EDIT : I knew there was one more, here it is : https://www.games2gether.com/endless-legend/forum/8-help/thread/19853-bag


So I'm going to ask the same questions:

- could you try running the game as "Admin" ?

- could you try disabling any anti-virus software before launching the game ? (the game seems to be unable to access a local temporary file, which I assume it created itself in the first place ...)

Updated 9 years ago.
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