Game is crashing repeatedly since latest update. Not sure if it's related to latest steam updates or Tempest DLC.
It does not always create a crash log, but one of the crashes did produce a crash log.


Windows 7
Output Log:
Initialize engine version: 5.3.6p1 (ef59fdfbd254)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 21.21.13.7849]
    Renderer: NVIDIA GeForce GTX 670
    Vendor:   NVIDIA
    VRAM:     4027 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in  0.099 seconds
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.668300 ms
Default codepage number is 437.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.344382 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4476.
Total: 0.486169 ms (FindLiveObjects: 0.079517 ms CreateObjectMapping: 0.145587 ms MarkObjects: 0.254632 ms  DeleteObjects: 0.005554 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.601061 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 1.343325 ms (FindLiveObjects: 0.230367 ms CreateObjectMapping: 0.429747 ms MarkObjects: 0.646959 ms  DeleteObjects: 0.035666 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename:  Line: 374)

Platform assembly: E:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless)
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc
Fallback handler could not load library E:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1257 unused Assets to reduce memory usage. Loaded Objects now: 62968.
Total: 91.321007 ms (FindLiveObjects: 3.363137 ms CreateObjectMapping: 2.696883 ms MarkObjects: 84.718102 ms  DeleteObjects: 0.541715 ms)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 62771.
Total: 218.311630 ms (FindLiveObjects: 3.284204 ms CreateObjectMapping: 1.943802 ms MarkObjects: 212.586929 ms  DeleteObjects: 0.496109 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 33904 unused Assets to reduce memory usage. Loaded Objects now: 67162.
Total: 218.360138 ms (FindLiveObjects: 4.502406 ms CreateObjectMapping: 6.529527 ms MarkObjects: 200.073669 ms  DeleteObjects: 7.253958 ms)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.

(Filename:  Line: 848)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename:  Line: 1027)

Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename:  Line: 960)



(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.

(Filename:  Line: 848)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename:  Line: 1027)

Mesh.uv2 is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename:  Line: 960)

Crash!!!
SymInit: Symbol-SearchPath: '.;E:\Steam\steamapps\common\Endless Legend;E:\Steam\steamapps\common\Endless Legend;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Scooter'
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
E:\Steam\steamapps\common\Endless Legend\EndlessLegend.exe:EndlessLegend.exe (000000013F310000), size: 21581824 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\Endless Legend\EndlessLegend.exe', fileVersion: 5.3.6.23037
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (0000000077700000), size: 1744896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.23572