• Issue 1 - Almost always during the first turn of a game session, the game will desync once when the turn ends, and everything will be fine after that.
  • Issue 2 - AI takes briefly the control of non-hosting players when players aren't synced until I hit the resync button (activates booster, assimilate minor factions, assign heroes etc.)
  • Version - 1.6.2 S3 Vanilla


Don't have save games for it, but we can reproduce the issue fairly consistently :

Host a new game / saved game (Seems to be more proeminent with saved games), play 1 turn, rarely 2-3, one or two players desyncs.

Resync the game, and non hosting players will find some details that changed without any player input.

No problem whatsoever after that.


If we start another EL game i'll share the concerned saves.