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Soft lock with no error message(0.6.1 S3 Beta 64-bit version)

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10 years ago
Aug 23, 2014, 3:55:32 PM
Playing as the Broken Lords, turn 128, had one bug pop up during the early turns but since it didn't prevent me from playing after I closed it, I just ignored it, didn't think to save the error message. The issue first popped up while playing, but persisted after reloading.



http://speedy.sh/qzHDJ/AutoSave-843.zip

http://speedy.sh/PWqHD/Diagnostics.zip

http://speedy.sh/6wFUv/output-log.txt



Files, in order, are the autosave that soft-locks(i.e. no error message, but the game becomes completely frozen and unresponsive, but can still be shut down via the task manager), the two latest diagnostics.html files(didn't know which you wanted, one was a lot bigger than the other) and the output-log.txt.
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10 years ago
Aug 23, 2014, 7:16:43 PM
Just to be sure, by the way, I decided to load the autosave from the turn before and letting it progress to turn 128, and it still locked up. I also left the game on for some five minutes or so waiting for the issue to resolve, and it never did.
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10 years ago
Aug 24, 2014, 2:56:18 PM
http://www.speedyshare.com/QvJgp/BugReport.zip



Experienced the same issue again, this time playing as the Ardent Mages. The only similarity I could find was that I discovered a new technology on the crash/lock turn for both the Broken Lords and the Ardent Mages, though, when I reloaded the autosave for the turn before as the Broken Lords, and tried changing the research to something that would take longer, it still locked.



The .zip file contains the autosave, the diagnostics and the output-log.txt
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