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Bug Report

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10 years ago
Sep 6, 2014, 12:00:36 AM
NullReferenceException: Object reference not set to an instance of an object

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WorldBattleUnit.ReceiveHit (.HitInformation hitInformation)

WorldBattleUnit+HitInformation.ApplyHit (.WorldBattleUnit launcher)

WorldBattleUnit.ApplyHitInformationGivenByApplicationMethod (BattleEffectRealizationApplicationMethod applicationMethod)

WorldBattleUnit.OnAttackEnd ()

WorldBattleUnitState_Attack.End (Boolean abort)

Amplitude.Unity.Framework.FiniteStateMachine.Abort ()

Amplitude.Unity.Framework.FiniteStateMachine.Clear ()

WorldBattleUnit.Release ()

AlterableBehavior.OnDestroy ()

UnityEngine.Objectsmiley: biggrinestroyImmediate(Object)

WorldEncounter:Release()

DefaultWorldEntityFactory:Unload()

WorldViewTechnique:UnloadAncillaries()

WorldView:ReleaseCurrentWorldViewTechnique()

WorldView:UnloadGame(IGame)

Amplitude.Unity.View.View:GameService_GameChange(Object, GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:OnGameChange(GameChangeEventArgs)

GameManager:OnGameChange(GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:ReleaseGame()

GameClientsmiley: biggrinispose(Boolean)

GameInterfacesmiley: biggrinispose()

Sessionsmiley: biggrinispose(Boolean)

Amplitude.Unity.Session.Sessionsmiley: biggrinispose()

Amplitude.Unity.Session.SessionManager:ReleaseSession()

RuntimeState_Lobby:End(Boolean)

Amplitude.Unity.Framework.FiniteStateMachine:Update()

Amplitude.Unity.Runtime.RuntimeManager:Update()



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V0.6.1 S3 BETA (64-bit)
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10 years ago
Sep 6, 2014, 12:54:20 AM
NullReferenceException: Object reference not set to an instance of an object

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WorldBattleDirector.ParseRoundReportTargeting (.RoundReport roundReport)

WorldEncounter.Encounter_TargetingPhaseStart (System.Object sender, .TargetingPhaseStartEventArgs e)

Encounter.OnTargetingPhaseUpdate (.TargetingPhaseStartEventArgs e)

Encounter.ForwardTargetingPhaseUpdate (.RoundReport roundReport, Double endTime)

GameClient+c__Iterator437.MoveNext ()

Amplitude.Coroutine.Run ()

GameClient.ProcessOrders ()

GameClient.UpdateMessageBoxAndProcessOrders ()

GameInterface.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V0.6.1 S3 BETA (64-bit)





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