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[0.7.4] Chrashes at startup

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10 years ago
Sep 11, 2014, 9:54:51 PM
Chrashes at startup, at the Endless Legends loadscreen.



Specs:

OS: Windows 7, 64bit

Graphics Card: XFX Radeon HD 7970

AMD: 14.10.1006-140417a-171099C

Direct3D: 9.14.10.01029

OpenGL: 6.14.10.12874

Antivirus: Microsoft Security Essentials



[ATTACH]output_log[/ATTACH]

Diagnostics.html
0Send private message
10 years ago
Sep 11, 2014, 10:07:12 PM
Seems to be an issue with Steam. Could you try to quit/restart Steam?
0Send private message
10 years ago
Sep 12, 2014, 1:30:59 AM
having a similar experience, white screen/cursor changes but EL doesn't load/halts



Windows 7 64bit

NVIDIA GeForce GT 120

everything updated

avast av



help?

e:maybe relevant, I couldn't get the 64bit version to work and had switched to the 32bit but now that doesn't seem to be an option as of the last update... oh and a recent diagnostics file (can't seem to upload so quoted)



















Thursday, 11 September 2014 20:01
ENDLESS LEGEND V0.7.4 S3 BETA (64-bit)



Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.



20:01:31:713STACKStarting the application, version is V0.7.4 S3 BETA (64-bit)...





Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()

Amplitude.Coroutine:Run()

Amplitude.Coroutine+c__Iterator94:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)

UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)

Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()



20:01:31:719STACKRunning 64-bit mode...





Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()

Amplitude.Coroutine:Run()

Amplitude.Coroutine+c__Iterator94:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)

UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)

Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()



20:01:31:719STACKGame directory is "C:\Users\ttj\Documents\Endless Legend".





Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()

Amplitude.Coroutine:Run()

Amplitude.Coroutine+c__Iterator94:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)

UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)

Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()



20:01:31:720STACKShutting down...





Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()

Amplitude.Coroutine:Run()

Amplitude.Coroutine+c__Iterator94:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)

UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)

Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Unity.Framework.Application:Quit()

Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Coroutine+c__Iterator94:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)

UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)

Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()



20:01:31:720STACKAn exception has been raised while initializing the application:

System.DllNotFoundException: steam_api64

at (wrapper managed-to-native) Amplitude.Interop.Steamworks/SteamAPI:SteamAPI_Init ()

at Amplitude.Interop.Steamworks+SteamAPI.Init () [0x00000] in :0

at Amplitude.Unity.Framework.Application+c__Iterator28.MoveNext () [0x00000] in :0

at Amplitude.Coroutine.Run () [0x00000] in :0

at Amplitude.Coroutine+c__Iterator94.MoveNext () [0x00000] in :0





Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Coroutine+c__Iterator94:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)

UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)

Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()



output_log.txt
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10 years ago
Sep 12, 2014, 10:34:36 AM
Hello there,



Before the update, was it possible to launch the game? if yes, did you use the branch « 32 bit content for 64 bit users » ?

Did you also tried to reboot your pc, is the problem still here?
0Send private message
10 years ago
Sep 12, 2014, 2:22:32 PM
I rebooted my PC and no more crash to desktop at this specific point.



Sorry for coming here too soon for this small error.
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