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Mac Crash at Start New Game (V. 0.7.4)

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10 years ago
Sep 12, 2014, 3:47:27 AM
Hey all,

You have no idea how excited I am about this coming to Mac. I'm kind of vibrating with an adrenaline high. I was already playing the beta on the bootcamp side of my Mac, so I'm really looking forward to getting the Mac version sorted out. The weird thing is, it works fine on the bootcamp (granted, graphics turned all the way down), but is crashing on the Mac side.



Issue - Error message on trying to create a new game. I can pick factions and map type and such, but I get an error message after I click Start saying the game creation has failed.

Specs - iMac, 20-inch, Mid-2007 (yeah, I know, old school) running Mac OSX, version 10.9.4. Processor: 2.4 GHz Intel Core 2 Duo, Memory: 4GB 667 MHz DDR2 SDRAM, Graphics: ATI Radeon HD 2600 Pro 256 MB

Version - 0.7.4



I can't find Output_log.txt because they seem to be put in a different place on the Mac. I did find the Diagnostics #2014'09'11 @2203'02''.html.zip, so it's here.



The copy-pasted error message is:

[CODE]Win32Exception: ApplicationName='/Users/mwadams/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/WorldGenerator/Amplitude.WorldGenerator.exe', CommandLine='-config "/Users/mwadams/Library/Application Support/Endless Legend/Temporary Files/WorldGeneratorConfiguration.xml"', CurrentDirectory='/Users/mwadams/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/WorldGenerator/'

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System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start ()

(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()

WorldGenerator+c__Iterator1F9.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator92.MoveNext ()



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V0.7.4 S3 BETA (32-bit)[/CODE]
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