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Crush whiile loading the world and can't change proprieties

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10 years ago
Aug 5, 2014, 5:25:22 PM
Hi,

I've bought the Alpha in april.

I've only been able to play once, the first time i've tried.

Since, then I can launch the game, open the menu, select wolrd, factions, number of players etc...

Then, when I launch the game, it get stuck during the loading screen. Nomatter anytime I wait, it stuck. If I click or press a key, windows inform me that the programm do not respond.

If try lainch it again, Steam inform me that the game is launched already.



I tried to play in 32 bit version, but when I copy/paste the steam password, it indicated that's a wrong password.



I tried to change the read only propriety on world generator, but it turn back as "read only" immediatly.



I've a windows 8 with the following (sorry for it's french):



Système d'exploitation Windows NT6 v6.2.9200

Version DirectX

Modèle/dénomination de l’UC Processeur Intel Pentium IIIavec technologie MMX(TM)

Vitesse de l’UC 2.9GHz

Nbre de processeurs 4

Mémoire physique totale 4GB

% de mémoire utilisée 23%

Résolution 1920 x 1080

Palette de couleurs 32-Bit

Espace disque disponible C:\ 243.70GB

Espace disque disponible D:\ 445.74GB

Taille maximale du fichier d’échange 4.00GB

Fichier d’échange disponible 4.00GB

Protocole TCP/IP Installé



Don't know what to do, please help.

Thank you.

Veli.
0Send private message
10 years ago
Aug 6, 2014, 10:52:04 AM
Hello Veli!



Is it possible for you to give us the specifications of your graphics card?



Thanks.
0Send private message
10 years ago
Aug 14, 2014, 4:49:08 PM
Hi,



Sorry for I didn't answer quickly.



My graphics card has the following specifications :



isplay Devices

---------------

Card name: AMD Radeon HD 7000 series

Manufacturer: Advanced Micro Devices, Inc.

Chip type: AMD Radeon Graphics Processor (0x6778)

DAC type: Internal DAC(400MHz)

Device Type: Full Device

Device Key: Enum\PCI\VEN_1002&DEV_6778&SUBSYS_E145174B&REV_00

Display Memory: 4853 MB

Dedicated Memory: 2037 MB

Shared Memory: 2816 MB

Current Mode: 1920 x 1080 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: Philips 236VL

Monitor Id: PHLC082

Native Mode: 1920 x 1080(p) (60.000Hz)

Output Type: HD15

Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll

Driver File Version: 8.17.0010.1247 (English)

Driver Version: 13.251.0.0

DDI Version: 11

Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1

Driver Model: WDDM 1.3

Graphics Preemption: DMA

Compute Preemption: DMA

Miracast: Not Supported by Graphics driver

Hybrid Graphics GPU: Not Supported

Power P-states: Not Supported

Driver Attributes: Final Retail

Driver Date/Size: 12/13/2013 11:23:30, 1318552 bytes

WHQL Logo'd: Yes

WHQL Date Stamp:

Device Identifier: {D7B71EE2-2438-11CF-2470-4FC1BEC2C535}

Vendor ID: 0x1002

Device ID: 0x6778

SubSys ID: 0xE145174B

Revision ID: 0x0000

Driver Strong Name: oem27.inf:cb0ae41477437ecd:ati2mtag_NI:13.251.0.0smiley: stickouttongueci\ven_1002&dev_6778

Rank Of Driver: 00DA2001

Video Accel: ModeMPEG2_A ModeMPEG2_C

DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD

Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Not Supported

DXVA-HD: Not Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled



I hope it will be usefull.



Thank you for your help.

Veli.
0Send private message
0Send private message
10 years ago
Aug 19, 2014, 8:40:12 AM
Hello Veli,



Sorry for the late answer.



Could you also give us those files?



Output_log.txt - [Steaminstalldir]/Steamapps/Common/Endless Legend/EndlessLegend_Data/output_log.txt Mandatory

Diagnostics.html - [Documentsdir]/Endless Legend/Temporary Files/Diagnostics*.html Mandatory



Thanks a lot!
0Send private message
10 years ago
Aug 19, 2014, 6:12:33 PM
Good evening,



here follow the outpost log :







Initialize engine version: 4.5.2p3 (26108ea77f00)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [aticfx32.dll8.17.10.1247]

Renderer: AMD Radeon HD 7000 series

Vendor: ATI

VRAM: 2037 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1

Begin MonoManager ReloadAssembly

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain

- Completed reload, in 0.101 seconds

Initializing input.



Input initialized.



desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless)

UnloadTime: 0.418738 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3201.

Total: 1.345164 ms (FindLiveObjects: 0.069105 ms CreateObjectMapping: 0.249053 ms MarkObjects: 0.319870 ms DeleteObjects: 0.011973 ms)



UnloadTime: 0.502897 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3208.

Total: 3.463491 ms (FindLiveObjects: 0.134448 ms CreateObjectMapping: 0.459791 ms MarkObjects: 0.560713 ms DeleteObjects: 1.382796 ms)



Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless)

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll

Amplitude.Unity.Debug.DebugManager.BindServices



(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Unloading 513 unused Assets to reduce memory usage. Loaded Objects now: 40221.

Total: 56.712105 ms (FindLiveObjects: 2.308538 ms CreateObjectMapping: 2.666382 ms MarkObjects: 50.563755 ms DeleteObjects: 0.435844 ms)
0Send private message
10 years ago
Aug 19, 2014, 6:16:36 PM
And there the last diagnostics,



Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.



20:54:22:628STACKStarting the application, version is V0.5.19 S3 BETA ...



20:54:22:628STACKGame directory is "C:\Users\Louis\Documents\Endless Legend".



20:54:22:628STACK[Steam] Available game languages are 'english', current game language is 'english'.



20:54:22:628STACK[Steam] Steam user id is '0x01100001074fe586'.



20:54:22:628STACK[Steam] Steam user name is 'lyvege'.



20:54:22:629STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...



20:54:22:629STACKRegistry file 'C:\Users\Louis\Documents\Endless Legend\Registry.xml' does not exist.



20:54:22:629STACKLoading registry file 'C:\Users\Louis\Documents\Endless Legend\Users\122676614\Registry.xml'...



20:54:22:839STACKThe audio manager is activated: creating the fmod event system...



20:54:22:839STACKSetting up the fmod system...



20:54:22:840STACKInitializing the fmod event system...



20:54:22:840STACKHello 'lyvege'!



20:54:22:840STACKChanging display settings to 1280x960, 60Hz...



20:54:22:840STACK... skipped change because resolution remains the same.



20:54:22:840STACKSetting the general quality level to '1'.



20:54:22:992STACKCurrent game language is 'english'.



20:54:23:077STACKSetting the post process quality to 'Medium'.



20:54:23:351STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.



20:54:23:351STACKLoading runtime module 'Endless Legend'...



20:54:23:351STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...



20:54:23:365STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...



20:54:23:365STACKNew audio listener registered: 1 listener(s) registered.



20:54:23:375STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...



20:54:23:504STACKLoading plugin files for database of type 'AIParameterDatatableElement'...



20:54:23:532STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...



20:54:23:542STACKLoading plugin files for database of type 'AICityState'...



20:54:23:835STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...



20:54:23:855STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...



20:54:23:883STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...



20:54:23:887STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...



20:54:23:949STACKLoading plugin files for database of type 'AIPersonalityDefinition'...



20:54:23:964STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...



20:54:23:985STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...



20:54:24:007STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...



20:54:24:014STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...



20:54:24:025STACKLoading plugin files for database of type 'AttitudeStateDefinition'...



20:54:24:069STACKLoading plugin files for database of type 'DeploymentStepDefinition'...



20:54:24:098STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...



20:54:24:112STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...



20:54:24:122STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...



20:54:24:150STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...



20:54:24:534STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...



20:54:24:603STACKLoading plugin files for database of type 'ArmyAction'...



20:54:24:608STACKLoading plugin files for database of type 'ApprovalStatus'...



20:54:24:689STACKLoading plugin files for database of type 'BattleAction'...



20:54:24:702STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...



20:54:24:731STACKLoading plugin files for database of type 'BattleTargetingAnimationCurve'...



20:54:24:735STACKLoading plugin files for database of type 'BattleTargetingStrategy'...



20:54:24:756STACKLoading plugin files for database of type 'CostReduction'...



20:54:24:772STACKLoading plugin files for database of type 'BattleSequence'...



20:54:24:799STACKLoading plugin files for database of type 'BoosterDefinition'...



20:54:24:809STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...



20:54:25:337STACKLoading plugin files for database of type 'ConstructibleElement'...



20:54:25:391STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...



20:54:25:421STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...



20:54:25:456STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...



20:54:25:470STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...



20:54:25:501STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...



20:54:25:506STACKLoading plugin files for database of type 'DiplomaticRelationState'...



20:54:25:554STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...



20:54:25:578STACKLoading plugin files for database of type 'Faction'...



20:54:25:589STACKLoading plugin files for database of type 'FactionAffinity'...



20:54:25:641STACKLoading plugin files for database of type 'FactionTrait'...



20:54:25:713STACKLoading plugin files for database of type 'GameModifierDefinition'...



20:54:25:784STACKLoading plugin files for database of type 'ItemDefinition'...



20:54:25:793STACKLoading plugin files for database of type 'PathfindingRule'...



20:54:25:805STACKLoading plugin files for database of type 'PointOfInterestTemplate'...



20:54:25:822STACKLoading plugin files for database of type 'ResourceConverterDefinition'...



20:54:25:839STACKLoading plugin files for database of type 'ReinforcementTemplate'...



20:54:25:856STACKLoading plugin files for database of type 'Seizure'...



20:54:25:872STACKLoading plugin files for database of type 'TradableCategoryDefinition'...



20:54:25:905STACKLoading plugin files for database of type 'UnitAbility'...



20:54:25:934STACKLoading plugin files for database of type 'UnitBodyDefinition'...



20:54:25:964STACKLoading plugin files for database of type 'UnitDesign'...



20:54:25:982STACKLoading plugin files for database of type 'UnitProfile'...



20:54:25:994STACKLoading plugin files for database of type 'UnitProfileNames'...



20:54:26:006STACKLoading plugin files for database of type 'UnitRank'...



20:54:26:028STACKLoading plugin files for database of type 'UnitSkill'...



20:54:26:041STACKLoading plugin files for database of type 'WorldFormation'...



20:54:26:055STACKLoading plugin files for database of type 'GuiAttributesDefinition'...



20:54:26:072STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...



20:54:26:738STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...



20:54:26:768STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...



20:54:26:774STACKLoading plugin files for database of type 'GuiCursor'...



20:54:26:803STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...



20:54:26:816STACKLoading plugin files for database of type 'AnomalyTypeMapping'...



20:54:26:825STACKLoading plugin files for database of type 'BiomeTypeMapping'...



20:54:26:839STACKLoading plugin files for database of type 'Palette'...



20:54:26:856STACKLoading plugin files for database of type 'ResourceDefinition'...



20:54:26:896STACKLoading plugin files for database of type 'TerrainTypeMapping'...



20:54:26:908STACKLoading plugin files for database of type 'RiverTypeMapping'...



20:54:26:924STACKLoading plugin files for database of type 'BattleFeedbackMapping'...



20:54:26:957STACKLoading plugin files for database of type 'Droplist'...



20:54:28:735STACKLoading plugin files for database of type 'QuestDefinition'...



20:54:28:748STACKLoading plugin files for database of type 'SeasonDefinition'...



20:54:28:758STACKLoading plugin files for database of type 'PillarDefinition'...



20:54:28:776STACKLoading plugin files for database of type 'SpellDefinition'...



20:54:28:794STACKLoading plugin files for database of type 'WorldEffectDefinition'...



20:54:28:812STACKLoading plugin files for database of type 'GameStatisticDefinition'...



20:54:28:827STACKLoading plugin files for database of type 'GameScoreDefinition'...



20:54:28:839STACKLoading plugin files for database of type 'VictoryCondition'...



20:54:28:856STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...



20:54:28:873STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...



20:54:28:889STACKLoading plugin files for database of type 'AlterationData'...



20:54:29:102STACKLoading plugin files for database of type 'DefaultFxDefinition'...



20:54:29:126STACKLoading plugin files for database of type 'BattleVisualEffects'...



20:54:29:169STACKLoading plugin files for database of type 'OptionDefinition'...



20:54:29:183STACKLoading runtime registry files...



20:54:29:202STACKSpent 6.0283597 second(s) loading the module plugins.



20:54:29:202STACKCan't get statistic TURNS_PLAYED from Steam



20:54:29:202STACKThe runtime status has changed to 'Loaded'.



20:54:29:222STACKLoading the outgame view...



20:54:33:208STACKRebuilding the texture atlas...



20:54:33:878STACKPlaying layered music .



20:54:40:253STACKThe session has been created; opening the session in 'Single' mode (default)...



20:54:40:253STACKThe session has been opened.





There's three more reports, but this is the last one.
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10 years ago
Aug 29, 2014, 3:33:19 PM
Hello,



Do you need further informations?



Are you able to tell me what's the problem, please?



Thank you.
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10 years ago
Sep 1, 2014, 8:33:38 AM
Hello Veli,



We have enough information. Can you play at the moment or the situation is still the same?
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10 years ago
Sep 2, 2014, 2:04:15 PM
Hello Veli



Is your game stucking during the "Networking : connecting to server" phase of the loading screen ?
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10 years ago
Sep 7, 2014, 8:10:27 PM
Hello again,



Yes The loading crush during the "Networking : connecting to server" phase . If I do nothing, the loading is stuck. If I click once, the loading logo of windows occurs, if I click a second time, the programm close and the windows message for "terminer le programme" occurs.



It's still the same.
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