I reported my game crashing when closing already, but this is a new one. Honestly I have so many crashes I don't feel like filling out the complete report again, but I will post the copy/paste log from in-game:



ArgumentException: worldPosition (-1,4)

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WorldPositionExtension.SetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition, Single value)

AIParameterGridRule_ReinforcementPoints.FillGrid (Byte group)

AIParameterGridRule.Reset (Byte battleContenderGroup)

BattleZoneAnalysis.Propagate (Byte group, PathfindingMovementCapacity capacity, PropagationTimeEnum propagationTime, .PathfindingWorldContext worldContext)

BattleZoneAnalysis.ResetGroup (Byte group)

BattleSimulation.ResetBattleZone ()

BattleSimulation.InitRound ()

BattleSimulation.DoTargetingPhase ()

BattleController+c__Iterator1D5.MoveNext ()

Amplitude.Coroutine.Run ()

BattleController.Update ()

BattleEncounter.Update ()

GameServerState_Turn_Main.UpdateEncounters ()

GameServerState_Turn_Main.Run ()

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V0.7.4 S3 BETA (64-bit)