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Crash Reports

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10 years ago
Sep 12, 2014, 10:58:58 AM
Speccs : Intel i5 4670k. Radeon R9 290. 8 GB G.Skill 2400hrz Ram. Resolution 1920x1080 Fullscreen all settings maxed.



Had a few crashes, here is a dump



KeyNotFoundException: The given key was not present in the dictionary.

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System.Collections.Generic.Dictionary`2[System.UInt64,IGameEntity].get_Item (UInt64 key)

GameEntityRepository.get_Item (GameEntityGUID guid)

Deployment.Forward ()

GameServer.ChangeDeploymentPreprocessor (.OrderChangeDeployment order)

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)

Amplitude.Unity.Game.Orders.OrderProcessorInfo.Preprocess (Amplitude.Unity.Game.Orders.Order order)

GameServer.ProcessOrders ()

GameInterface.UpdateMessageBoxAndProcessOrders ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V0.7.4 S3 BETA (64-bit)



And the error folder text.

Hope this helps the devs.

Edit. Added rar for Diagnostic reports and added computer spec.
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10 years ago
Sep 12, 2014, 1:46:01 PM
I crashed a lot yesterday with the new build, which almost never happened in the previous one.

I bet everyone at Amplitude will sleep after the 18th, not before.
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10 years ago
Sep 12, 2014, 4:23:41 PM
jazzmiq wrote:
I crashed a lot yesterday with the new build, which almost never happened in the previous one.

I bet everyone at Amplitude will sleep after the 18th, not before.




At which point we'll stop sleeping (just one more turn...).
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10 years ago
Sep 12, 2014, 5:08:32 PM
The crashes after closing the game will be fixed in the next build ^^
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10 years ago
Sep 14, 2014, 11:43:05 AM
Lt_Miles wrote:
The crashes after closing the game will be fixed in the next build ^^


Hi Thanks, just to let you know the text dump I copied and pasted was from a crash in battle when I tried to move forward in the deployment phase.

I probably should have mentioned that but it slipped my mind when I posted originally.

Mr Ten Percent.
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