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Wild Walkers game freezes and then stops responding at turn 170

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10 years ago
Sep 14, 2014, 11:04:46 AM
I was playing a game with 4 continents, 8 player map size with 6 AI players and myself. I controlled 7 cities and 7 heroes. I had 2 quest items on one hero (a titanium crossbow and a titanium shield). No wars were declared.



Every time I reach turn 170 in particular, the game freezes (and all sound stops) and stops responding. I reload the auto-save at turn 169 and 170, same thing happens at loading screen.

Only the auto-save at turn 168 allows me to load the game again. Anything related to turn 170 causes the game to freeze.



I have no idea what caused this problem, but I never had it before the last patch. I finished 4 games before(including wild walkers), and never had any save game crashes.



I attached the game saves in question. Not sure if they are helpful...



AutoSave 1874.zipWild Walkers - Turn 168.zip
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10 years ago
Sep 15, 2014, 4:53:13 PM
I have managed to load both saved games in our dev environment and it works fine. I got a crash with the turn 170 saved game in your version of the game, though. This may have been fixed since the build was released.



Thanks for the report!
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