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Crash Report ATTN: Spacetroll

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10 years ago
Sep 15, 2014, 4:14:09 AM
As you directed, Mon Ami, new bugs to report aside from the ones I have already. I have the error texts below and have attached the relevant saves. Let me know if there's anything I can do to help.



NullReferenceException: Object reference not set to an instance of an object

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Amplitude.Unity.Gui.GuiNotification.GetGuiElementName ()

NotificationItem.OnToggleEventCB (UnityEngine.GameObject obj)

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

AgeControlToggle:MouseDown(AgeMouseEventData)

UnityEngine.Component:SendMessage(String, Object)

AgeManager:LateUpdate()



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V0.7.4 S3 BETA (64-bit)



NullReferenceException: Object reference not set to an instance of an object

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MenuCompetitorSlot.GetSelectedGuiFaction (System.Collections.Generic.List`1 guiFactions)

MenuCompetitorSlot.RefreshSelectedFaction ()

MenuCompetitorSlot.RefreshContent (System.Collections.Generic.List`1 guiFactions, System.Collections.Generic.List`1 colorsList, Boolean isGameAlreadyLaunchedOnce, Boolean canModifyOwnEmpireSettings, Boolean guiLocked)

MenuNewGameScreen.SetupCompetitorSlot (.AgeTransform tableItem, Int32 title, Int32 index)

AgeTransform.RefreshChildrenIList[Int32] (IList`1 refCollection, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility)

MenuNewGameScreen.RefreshCompetitorSlots ()

MenuNewGameScreen.RefreshContent ()

GuiScreen+c__Iterator215.MoveNext ()



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V0.7.4 S3 BETA (64-bit)
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10 years ago
Sep 15, 2014, 12:25:21 PM
Thanks for the report. I cannot reproduce any issue while loading both saved game and passing a few turns. Are there any specific steps to reproduce?



Furthermore, the second bug happens while in the game menus, so outside of a load saved game. Were there any special configuration in the game setup?



Thanks
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10 years ago
Sep 15, 2014, 9:05:44 PM
Sadly, I was unforgivably careless with the first bug and save, and despite usually being careful to make the save game specify the exact issue, I got rushed and didn't do that with this one because I was playing a multi at the time with a few younger players, and as you know the word "wait" is anathema to the young. So the fault is mine, and I cannot provide any further information in the first one.



The second one, though, I can describe in detail because it was distinctly odd and stuck in my mind. I was the host of the multi game, and we ran into the annoying d sync issue yet AGAIN, and somebody suggested that we save the game, choose another as host, and reload. This we tried to do. When I got to the lobby though, something VERY odd happened. For some reason, the only player that could be changed was me, the first slot. All the rest were completely grayed out, and while their nicks were listed, the other players listed told me through Steam that they couldn't actually do anything and the game was stuck, they couldn't start the game. Exiting and reloading again seemed to fix it, it was still rather bizarre, and the first time I've ever had something like that happen. Could it possibly be that the game doesn't really like it when somebody saves a game hosted by somebody else, and then someone other than than the original host tries to load that game and have people join it? It really boggles the mind. I'll have to leave this one to you to mess with, and when I have time I'll try to find out more about this most irritating quest item bug that I reported that causes so much annoyance, when I can get far enough into a game without a dsync or red button error bug that can't be bypassed trashing the game to accumulate at least two artifact items to reproduce it. Thank you for your response, and have a blessed day.
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