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10 years ago
Sep 12, 2014, 7:52:59 PM
Hi,



I included the dumped files and my saved file as well. It happens when I try to "pacify" the Sisters of Mercy with my hero on top of the map.



ArgumentNullException: Argument cannot be null.



Parameter name: key

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System.Collections.Generic.Dictionary`2[Amplitude.StaticString,ArmyAction].ContainsKey (Amplitude.StaticString key)

Amplitude.Unity.Framework.Database`1[ArmyAction].GetValue (Amplitude.StaticString key)

ArmyGoToAndExecuteInstruction.OnStopMoving ()

ArmyGoToInstruction.Tick (.GameInterface gameInterface)

DepartmentOfTransportation.UpdatePendingGoToInstructions (.GameInterface gameInterface)

DepartmentOfTransportation.IGameStateUpdatable.Update (.GameInterface gameInterface)

Empire.Update[GameServerState_Turn_Main] (.GameInterface gameInterface, .GameServerState_Turn_Main gameState)

GameServerState`1[T].Run ()

GameServerState_Turn_Main.Run ()

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V0.7.4 S3 BETA (64-bit)




Hope it will help
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10 years ago
Sep 13, 2014, 4:35:13 PM
My crash report: I was attacked outside a city, the battle screen was saying waiting for opponent, when I tried to load last save it crashed.



NullReferenceException: Object reference not set to an instance of an object

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EncodingTextureManager.FreeBlock (Int2 offsetStride)

BattleHealthStatus.OnDestroy ()

UnityEngine.Objectsmiley: biggrinestroyImmediate(Object)

WorldEncounter:Release()

WorldEntity:OnDestroy()

UnityEngine.Objectsmiley: biggrinestroyImmediate(Object)

WorldView:ReleaseCurrentWorldViewTechnique()

WorldView:UnloadGame(IGame)

Amplitude.Unity.View.View:GameService_GameChange(Object, GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:OnGameChange(GameChangeEventArgs)

GameManager:OnGameChange(GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:ReleaseGame()

GameClientsmiley: biggrinispose(Boolean)

GameInterfacesmiley: biggrinispose()

Sessionsmiley: biggrinispose(Boolean)

Amplitude.Unity.Session.Sessionsmiley: biggrinispose()

Amplitude.Unity.Session.SessionManager:ReleaseSession()

RuntimeState_Lobby:End(Boolean)

Amplitude.Unity.Framework.FiniteStateMachine:Update()

Amplitude.Unity.Runtime.RuntimeManager:Update()



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V0.7.4 S3 BETA (64-bit)
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10 years ago
Sep 15, 2014, 5:13:41 PM
I had some issue during one of the drakken's last quest (the one i have to go to the temple to investigate after conquering one city), the temple spawn six haunts that owned me, so i reload to choose different but the game stop loading and nothing happened i see only drakken splash. I posted the report.
Endless Legend.zip
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10 years ago
Sep 15, 2014, 9:56:52 PM
Attached is a crash log from today's game - I posted a previous bug about freezing during combat - I got around this by auto'ing the combat and I got this crash after saving game after the combat and then exiting the game.
output_log.txt
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10 years ago
Sep 15, 2014, 11:56:23 PM
Hi guys, I've been getting crashes apparently at random (which aren't reproduced exactly when reloading the same game) but most often during combat. I can still progress through the game by reloading autosaves and retracing my steps but the crashes are getting more frequent, now almost every turn!

I'm running win 7.1 64-bit, i7, AMD Radeon HD 7900, 8GB RAM and V0.7.4 S3 BETA (64-bit) of the game.



Still loving it even if this playthrough is becoming iresome.
Diagnostics #2014'09'15 @2355'26''.zip
2014-09-15_235524.zip
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10 years ago
Sep 16, 2014, 12:22:23 AM
Every time I load a new game the world generator crashes, here id the report that pops up;



WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.BadImageFormatException: Could not load file or assembly '0 bytes loaded from System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. An attempt was made to load a program with an incorrect format.



File name: '0 bytes loaded from System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' ---> System.BadImageFormatException: Bad IL format.



at System.Reflection.Assembly.nLoadImage(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection)



at System.Reflection.Assembly.Load(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence securityEvidence)



at Microsoft.CSharp.CSharpCodeGenerator.FromFileBatch(CompilerParameters options, String[] fileNames)



at Microsoft.CSharp.CSharpCodeGenerator.FromSourceBatch(CompilerParameters options, String[] sources)



at Microsoft.CSharp.CSharpCodeGenerator.System.CodeDom.Compiler.ICodeCompiler.CompileAssemblyFromSourceBatch(CompilerParameters options, String[] sources)



at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromSource(CompilerParameters options, String[] sources)



at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence)



at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)



at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)



at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace)



at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)



at Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute(Object context)



at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



at Amplitude.WorldGenerator.Program.Main(String[] args)











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WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



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V0.7.4 S3 BETA (64-bit)
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10 years ago
Sep 16, 2014, 12:33:46 PM
@Olga,@Trystan & @Danlo: thank you for the crash reports. These issues have been fixed in the next version of the game.
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