Issue:

Was starting a new game (very simple, Tiny 2 player map) as the Drakkon. Got an error message (posted below) and it aborted the game bringing me back to menu. I changed from multiple continents to Pancea, and it started just fine after that.



Specs:

Dell Inspiron 17R SE Laptop (1600x900 resolution monitor), i7 3630QM 2.4/3.4GHz, 8Gig DDR3 1600 Memory, GT650M w/2Gig DDR5 VRAM, 1 TB 5400 HD, w/90Gig free space.



Version:

V0.7.4 S3 BETA (64-bit)



Saved Game:

No saved game since it happened on start/construction/setup of game.



Error message:



WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.NullReferenceException: Object reference not set to an instance of an object.



at Amplitude.WorldGenerator.Tasks.Generator.CreateDistricts.Execute(Object context)



at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



at Amplitude.WorldGenerator.Program.Main(String[] args)



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WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



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V0.7.4 S3 BETA (64-bit)



Dennis J Greene

aka

SFCShadow