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Default Windows mouse cursor appears when playing in sub-native resolutions

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11 years ago
Oct 1, 2014, 3:54:49 AM
Hi! I've got a 2560x1440 monitor, and if I play at a sub-native resolution, a rectangular area starting from the top-left of the screen, that matches the size that the game would be if the game was in windowed mode, uses the game's custom mouse cursor. If I move that mouse outside of that area, the default Windows mouse cursor appears instead.



I think I'm explaining poorly, so here's a comparison of how it looks in windowed mode and where the cursor switches from the game's custom cursor to window's default cursor. I used my **** MS Paint skills to label the two smiley: smile . The game is set to 1280x720 in both pics.



(the images are really large, sorry)



How windowed mode looks at 720p: http://i.imgur.com/U2zN4cs.jpg



In fullscreen, where the cursor switches between the game's custom one and window's cursor:

http://i.imgur.com/NjwMPSq.jpg



I'm playing the latest build (1.02 S3 64-bit) on Windows 8.1, Intel i3, Mobility Radeon HD 5670, with the latest ATI drivers (the ones released Sept 29, 2014).
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11 years ago
Oct 17, 2014, 12:11:49 AM
This bug still exists with the new patch. Wasteland 2 is having the same problem, is it a unity problem? I haven't seen it in any other unity games, it's strange to suddenly see it in both of these.
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9 years ago
Jun 10, 2016, 12:14:08 AM
Hey Joey, were you able to figure it out? Wasteland 2 is giving me the issue right now and no matter what I try I can't seem to fix it.
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