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Failing to load a savegame

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10 years ago
Sep 10, 2015, 5:50:36 PM
Hi,



having purchased Shadows a few days ago I am now encountering a major problem in [V1.2.1]:

Whenever I try to continue my current game (by loading the last autosave) I only get the error:



NotImplementedException: The game creation process has failed.

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator9A.MoveNext ()



--------------------------------------------------------------------------------

V1.2.1 S3 (64-bit)





The error happens very early during the loading process and appears on all 4 autosaves, so it's not a single corrupted save file.

Sadly I didn't make any savegames apart from the autosaves, since I never had problems (since beta) before. I played 2 games with Shadows before and both times saving/loading worked fine.

I attached the last autosave and the diagnostics file regarding a failed loading attempt.

The game itself was singleplayer on a large map with everything randomized, 8 players (2 AIs killed by other AIs), slow, endless. I played necrophages and appart from the main quest (step: get a certain skill for Ka Riss) no other quests were active. During the game so far were many battles, alot of dead units and alot of sold battleborns on the mercenary market.





Anyone else had this problem? Is there an easy fix? I am still kinda hoping to continue that game smiley: biggrin
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10 years ago
Sep 12, 2015, 1:24:56 AM
I am having the exact same thing, so I thought I would hop into your thread as well, if that is OK.



My error:
NotImplementedException: The game creation process has failed.

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator9A.MoveNext ()



--------------------------------------------------------------------------------

V1.2.2 S3 (64-bit)




Is your game many turns in? I'm about turn 450 in endless mode, with my empire covering almost 2/3rd of the regions...



I don't know how to do those "diagnostics" files, but here is my saved game:



Wild Walkers - FIRST.zip
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10 years ago
Sep 12, 2015, 8:26:13 AM
Could you try these workarounds?



3. Your antivirus

  • If you are using an Anti-Virus or a Firewall program, it might be restricting Endless Legend's permission to write/create files. You can try to add the game as an exception in your Anti-Virus/Firewall in order to grant Endless Legend unlimited access rights. Same thing for WorldGeneratorContext (or "amplitude.worldgenerator.exe")
  • Unchecking "Read Only" on your EndlessLegend/Public/WorldGenerator folder and apply to the subfolders.

    Once you did that, start Endless Legend in administrator mode.


Then launch the game and see if you can generate a map.





4. Run this program with Windows7 compatibility

  • Locate the EndlessLegend.exe executable. It should be located somewhere in $/Steam/SteamApps/Common/EndlessLegend
  • Right click on the exe and select "Properties"
  • Select the "Compatibility" tab
  • Check the "Run this program in compatibility for " and select "Windows 7"




5. Command in Steam

If still stuck, try to add the command line option “-useembedded” (Properties on “Endless Legend” in Steam client library, and “Launch Options”) in last resort… and launch a new game (don’t load Tutorial).





6. Command in Steam

If still stuck, try to add the command line option “-useshellexecute” (Properties on “Endless Legend” in Steam client library, and “Launch Options”) in last resort… and launch a new game (don’t load Tutorial).

Note: It doesn't work with "-userembedded". You need to test both but not in the same time.





7. Re-install the library .Net Framework 4.5.1

  • You can find the installation program here: /Steam/Steamapps/Common/Endless Legend/_CommonRedist/DotNet/4.5.1
  • Launch a normal game in order to test.




/#/endless-legend/forum/13-tech-support/thread/5225-workaround-crashes-solutions
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10 years ago
Sep 12, 2015, 11:32:19 AM
3. As for me, my antivirus log files don't report its having done anything to endless legend or any of its dlls. ESET doesn't seem to have the ability to add an exception on a process.

I removed the read-only thing.



4. I am running windows 7



5. It's written "-useembedded" but I assume you mean "-userembedded"? Didn't work for me



6. “-useshellexecute” didn't work either



7. I have re-installed .Net framework and restarted, still no dice.



The thing is, I am perfectly able to load other games, just not the one I want to play.



EDIT: The error says something about an array being out of range. It must be something to do with my huge empire and resources?
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10 years ago
Sep 13, 2015, 5:46:27 AM
Hello,



I have the same problem. I did not purchase the new extension. But I have the problem since the release of Shadows. It seems to be random : I can't load some of my olds saves and some of my new ones (I began a new games since the release and have the problem on the save of this new game).



Thanx for the help.
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10 years ago
Sep 14, 2015, 1:38:19 PM
And now I have loaded that same game and it worked. So strange. Maybe all there was to do was to restart the PC?
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10 years ago
Sep 16, 2015, 7:43:50 PM
I'm also having problems with saved games.



My first game as the Drakken (normal-sized world, easy level) went by without a hitch.



My second game as the Wild Walkers (normal-sized, normal level) has hit this save game crash at around 180 turns. It's now on all four autosaves. It seems to have happened at around the 184-185 turn mark, as earlier today I was able to reload my fourth autosave after all of the other autosaves failed, but now that I pushed through a few more turns and 186 is my earliest autosave, all of the autosaves are failing.



The problem is not a general one with the game, as I'm able to start a new game normally without any problems with world creation. The problem is solely with saved games of my most recent game - not with all of saves.



The failure message is:





NotImplementedException: The game creation process has failed.

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator9A.MoveNext ()



--------------------------------------------------------------------------------

V1.2.2 S3 (64-bit)







I'm not in any way technically minded, so any solution would need to be fairly straightforward if I'm to implement it successfully.



Frozen Fangs is the only additional content I currently have. I'm running Windows 10. I've tried simply restarting the computer, and that made no difference.
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10 years ago
Sep 16, 2015, 9:57:42 PM
I have the exact same issue as described above, on Windows 7 64-bit using a Radeon GPU. Sometimes, an autosave fails loading with the following stacktrace:



NotImplementedException: The game creation process has failed.

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator9A.MoveNext ()



--------------------------------------------------------------------------------

V1.2.2 S3 (64-bit)




The problem seems to appear more frequently when there are a lot enemy armies moving around my own.



I'm joining a save displaying this behavior



AutoSave 478.zip
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10 years ago
Sep 22, 2015, 5:44:09 PM
Slowly I am beginning to worry about the future support for Endless Legend.



This problem, while rare, can be extremely frustrating.
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10 years ago
Sep 27, 2015, 7:02:25 AM
Please, help with issue. I have same error message while loading game:



NotImplementedException: The game creation process has failed.

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator9A.MoveNext ()



--------------------------------------------------------------------------------

V1.2.2 S3 (64-bit)



I tried all solutions (except installing dotnet 4.5.1, installation not started because of newest version 4.6)



My bugged savegame: https://drive.google.com/open?id=0B69LyiSpQjvmeDRQTjIxMFczRFk

and diagnostics file: https://drive.google.com/open?id=0B69LyiSpQjvmNWFkcm53QzdYMkU
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9 years ago
Nov 12, 2015, 5:00:32 PM
I am having the exact same issue, all saves (either autosaves or normal saves) of one game are not working but all other games (even those started without the expansions) are loading just fine.



I'm curious to understand how all save games of one game can fail to load but the others still be fine.



I have the guardians and shadows expansions enabled.



I've attached the five saved games (one regular and four autosaves) that are failing, the game was somewhere around the turn 60 when i left it (the error occured when i tried to pick up the game the following day).
AutoSave 1977.zip
AutoSave 1978.zip
AutoSave 1979.zip
AutoSave 1980.zip
Forgotten - Turn 6.zip
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