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Multiplayer crashes when loading a save game

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10 years ago
Oct 28, 2015, 10:29:47 PM
Every single multiplayer game we have played over steam crashes when we reload the game. Everyone is running Windows 7 with the 64bit version of the game.



As it loads in everyone who is not the host gets a serious error with the following message:



NullReferenceException: Object reference not set to an instance of an object

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PlayerControllerRepository.SetActivePlayerController (.PlayerController playerController)

GameClientState_GameLaunched.Begin (System.Object[] parameters)

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V1.2.2 S3 (64-bit)



Anyone else experience this? It pretty much destroys the game for multiplayer. We have been experiencing this for months from the time there was a 32bit verion.
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9 years ago
Nov 28, 2015, 10:17:34 PM
I also have this problem.



We have tried different people hosting, autosaves, quicksaves and manual saves at the beginning and end of turns.



All of us play single player without loading issues.



We play all of the endless games and it is heartbreaking not to be able to play what is in many ways the masterpiece.



It is impossible to invest in a game that cannot be safely saved and reloaded.
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9 years ago
Dec 1, 2015, 1:48:09 PM
We'll need the files and info requested in this thread to look into your issue. Please keep in mind that we will need it for every player of your session. smiley: smile
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9 years ago
Dec 1, 2015, 11:22:57 PM
ok, thanks for the reply, i will call the troops and try to arrange getting all those files for you smiley: smile
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