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World generation issue

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9 years ago
Apr 14, 2016, 6:39:55 PM
Whenever i try to generate world tis appears

(most of it is in swedish

I would appriciate any advice (i`ve tried the things for PC on the page about world generation issues)

Because of this i cant play the game and will probaly have to refund.

(Also id like to know if theres an way to contact the devs)



NotImplementedException: The game creation process has failed.

Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.BadImageFormatException: Det går inte att läsa in filen eller sammansättningen System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a eller ett av dess beroenden. Modulen förväntades innehålla ett sammansättningsmanifest.



Filnamn: System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a



vid System.Diagnostics.Switch.InitializeWithStatus()



vid System.Diagnostics.Switch.get_SwitchSetting()



vid System.Xml.Serialization.TempAssembly.LoadGeneratedAssembly(Type type, String defaultNamespace, XmlSerializerImplementation& contract)



vid System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)



vid Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute(Object context)



vid Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



vid Amplitude.WorldGenerator.Program.Main(String[] args)







VARN: Loggningen av sammansättningsbindningen är inaktiverad.



Du kan aktivera felloggning för sammansättningsbindningar genom att ange registervärdet [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) till 1.



Obs! Prestanda kan försämras något med felloggning för sammansättningsbindningar.



Du kan inaktivera funktionen genom att ta bort registervärdet [HKLM\Software\Microsoft\Fusion!EnableLog].









at WorldGenerator+c__Iterator279.MoveNext () [0x00000] in :0



at Amplitude.Coroutine.Run () [0x00000] in :0



at Amplitude.Coroutine+c__IteratorA4.MoveNext () [0x00000] in :0



--- End of inner exception stack trace ---

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__IteratorA4.MoveNext ()



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V1.4.2 S3 (64-bit)
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