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World generation issue

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9 years ago
Apr 14, 2016, 7:04:58 PM
I just bought the game and I am unable to play it. smiley: frown



Ive tried the things for PC on the "world generation issue" page (perhaps rather poorly) and Ive tried to reinstall the game and steam but nothing helps.

And yes my computer should be capable of running the game.



Whenever i try to generate a world it goes

(most of it is in swedish)



NotImplementedException: The game creation process has failed.

Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.BadImageFormatException: Det går inte att läsa in filen eller sammansättningen System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a eller ett av dess beroenden. Modulen förväntades innehålla ett sammansättningsmanifest.



Filnamn: System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a



vid System.Diagnostics.Switch.InitializeWithStatus()



vid System.Diagnostics.Switch.get_SwitchSetting()



vid System.Xml.Serialization.TempAssembly.LoadGeneratedAssembly(Type type, String defaultNamespace, XmlSerializerImplementation& contract)



vid System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)



vid Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute(Object context)



vid Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



vid Amplitude.WorldGenerator.Program.Main(String[] args)







VARN: Loggningen av sammansättningsbindningen är inaktiverad.



Du kan aktivera felloggning för sammansättningsbindningar genom att ange registervärdet [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) till 1.



Obs! Prestanda kan försämras något med felloggning för sammansättningsbindningar.



Du kan inaktivera funktionen genom att ta bort registervärdet [HKLM\Software\Microsoft\Fusion!EnableLog].









at WorldGenerator+c__Iterator279.MoveNext () [0x00000] in :0



at Amplitude.Coroutine.Run () [0x00000] in :0



at Amplitude.Coroutine+c__IteratorA4.MoveNext () [0x00000] in :0



--- End of inner exception stack trace ---

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__IteratorA4.MoveNext ()



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V1.4.2 S3 (64-bit)
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