I play the game at a good level.

Endless Legend is an excellent game but several features break the balance and the fun of the game.

Here are the rules I try to enforce in my games :





- It is forbidden to use the Nwere ring. He gives the Ghost Force skill to your hero. This skill gives stealth to the entire army. It's very overpowered because normally only Forgottens heroes can get this skill, at level 4, by choosing a specific skill path.

- It is forbidden to search for any technology that improves stockpiles. The effect is much too powerful and completely breaks the balance of the game. Exception: Cultists have the right to seek the first technology, in era III.

- It is forbidden to destroy the buildings of a city that has just been conquered, or to kill the population through an action of Sacrifice (Necrophages technology). By these acts of anti-game, one can completely ruin a city that a player can easily reconquer. This is only allowed when the city has passed 100% under the control of its conqueror.

- It is forbidden to self-raze his cities just before leaving the game, in order to "punish" the player who is conquering you.

- It is forbidden to use the unlimited Drakken Force Truce / Peace / Alliance power against a given player. The rule is that you can only use it once every 5 rounds per player. Without this rule, the Drakkens can be almost invulnerable to war.

- It is forbidden to use the Morgawr Black Spot power against the Roving Clans to conquer his cities. The reason for this rule is that it will be impossible for the Roving Clans to reclaim their own cities, since it is impossible for them to declare war! You can still use Black Spot to force a border opening or attack their units.

- Using Force Truce and its variants against the Roving Clans is forbidden. Because they could not declare war to take back a city that you could have taken from them. It's very lame.

- It is forbidden to use the power of Roving Clans Market Ban without limit against a given player. Permanent exclusion without recourse is too powerful. The rule is that if a player forces his deban of the Market, it is necessary to wait the next turn to have the right to ban it again.