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Bug while trying to join a game

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10 years ago
Jun 15, 2015, 11:01:33 PM
We were 3



We had synchro problem, so we tried a new host



When I tried to join I had a fatal error



NullReferenceException: Object reference not set to an instance of an object

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MenuCompetitorSlot.GetSelectedGuiFaction (System.Collections.Generic.List`1 guiFactions)

MenuCompetitorSlot.RefreshSelectedFaction ()

MenuCompetitorSlot.RefreshContent (System.Collections.Generic.List`1 guiFactions, System.Collections.Generic.List`1 colorsList, Boolean isGameAlreadyLaunchedOnce, Boolean canModifyOwnEmpireSettings, Boolean guiLocked)

MenuNewGameScreen.SetupCompetitorSlot (.AgeTransform tableItem, Int32 title, Int32 index)

AgeTransform.RefreshChildrenIList[Int32] (IList`1 refCollection, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility)

MenuNewGameScreen.RefreshCompetitorSlots ()

MenuNewGameScreen.RefreshContent ()

GuiScreen+c__Iterator25D.MoveNext ()



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V1.1.1 S3 (64-bit)



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I pressed continu, we start the game but we wherent on the same game... ??



I was ok with the host but we lost the other one..



More to come :-P
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10 years ago
Jun 21, 2015, 12:09:21 PM
Another time while trying to join a MP game



NullReferenceException: Object reference not set to an instance of an object

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RoadRenderer.Unload ()

WorldViewTechnique.UnloadAncillaries ()

WorldView.ReleaseCurrentWorldViewTechnique ()

WorldView.UnloadGame (IGame game)

Amplitude.Unity.View.View.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e)

Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e)

GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e)

Amplitude.Unity.Game.GameManager.ReleaseGame ()

GameClient.Dispose (Boolean disposing)

GameInterface.Dispose ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V1.1.1 S3 (64-bit)
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