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Looking for a good forgotten player for multi

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9 years ago
Dec 7, 2015, 11:06:06 AM
I bought the game qith its expansion during the sale ans tried multi several days ago - since i like the forgotten faction with its pillage and espionage , ive tried it several time with it on multi but got rekt everytime - so i wanted to add someone, who got the hang with it and won games with forgotten in multi - would line to watch u play via steam stream and exchange information.

steam name : PhantA.S.m - china

Feel free to add me for multi + if ure a good forgotten player
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9 years ago
Dec 7, 2015, 7:36:49 PM
Recently played against a steam player named Jerro (Talon) who seemed to have a good grasp of playing Forgotten.
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9 years ago
Dec 7, 2015, 10:19:36 PM
erwinpeng wrote:
I bought the game qith its expansion during the sale ans tried multi several days ago - since i like the forgotten faction with its pillage and espionage , ive tried it several time with it on multi but got rekt everytime - so i wanted to add someone, who got the hang with it and won games with forgotten in multi - would line to watch u play via steam stream and exchange information.

steam name : PhantA.S.m - china

Feel free to add me for multi + if ure a good forgotten player




Impossible!!!! Non exist b/c the faction is in a really bad spot right now. You can basically grief one person to make sure they don't win but you can't compete with anybody else in the game after that. You will fall off so hard at the start of era 3. They just need SO MUCH of everything but don't have the economy to support it.



Honestly I would pick another faction to play until they fix/buff them a bit. I promise you'll have more fun....and you can still use the spy system without having to play them.
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9 years ago
Dec 8, 2015, 5:30:01 PM
Haven't been able to play the expansion yet due to IRL issues (huge understatement), but what keeps them from pillaging their way in to having enough Dust to keep up?
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9 years ago
Dec 8, 2015, 6:19:46 PM
Mostly the time taken to pillage. It takes about 6 unit-turns to pillage something, and the reward is comparable to ruins. Since it only takes a single unit to get a ruin about every other turn, and stealth nearly eliminates the risk from wandering minors, it doesn't make sense to pillage until all ruins are explored, which doesn't tend to happen until other factions are around T3.
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9 years ago
Dec 8, 2015, 6:53:36 PM
I thought, in teams of three, that the turns required reduced to 1-2. You should be building units non-stop for the most part anyway, so you'd think, one might be able to get some pillaging teams in quick order. Is it number of units, or unit strength that determines pillage speed? If it is the former, you can always build "naked" units as quickly as possible to raise money (keeping unit maintenance in mind), that you retrofit as needed for combat. If the latter, well, you need units anyway.



Just too slow?
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9 years ago
Dec 8, 2015, 7:16:47 PM
I disagree that you should be building units nonstop. If you do so, you'll be in good shape for military conflict on fast turn 10 or 20, but weak by turn 30 due to poor investment in your infrastructure.



You're right that in armies of 3, the time becomes 2 turns (hence, "unit-turns"). But an army of 3 could just as easily be exploring independently. In the 2 turns it took your 3-unit army to pillage a single extractor or village for a single reward, you could have explored 3 ruins for 3 rewards.



It's mostly the unit number, not strength, that determines pillage speed. It works the same as siege damage. I believe there's a bonus for levels, but in the early game, there aren't enough levels possible for it to matter. Naked units work fine, but a single naked unit still costs a healthy chunk of industry, and isn't going to give you better returns via pillage than a T1 improvement or a settler would.



But that's just my interpretation, offered not because I'm an expert on Forgotten, but just because you said you hadn't had a chance to explore them. There may be cases where pillage is an acceptable alternative to exploration. But even so, it's not some awesome thing that has you rolling in free money-- the resources granted are limited, and there is significant opportunity cost.
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9 years ago
Dec 8, 2015, 7:23:27 PM
That's why you acquire the infrastructure of those who haven't been building armies...



Yeah, the Forgotten do seem to have issues, just from a theorycraft perspective, as I know their base units are notoriously weak. It'd be cool if you built armies that sustained their cost by pillaging and exploring ruins, only to throw that critical mass on unsuspecting foes unable to adequately defend against the onslaught. That doesn't work if they're both weak and inefficient.
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9 years ago
Dec 8, 2015, 8:49:36 PM
Military upkeep will essentially lock you into 0 new heroes. Not to mention you will immediately piss off whoever you are pillaging....as well as announce the location of your shit unit to get dumped on by their General/leveling units. You do NOT want to give free xp to the enemy. Levels are so, so, so huge in this game.



It's just not worth it. Stick to ruins until late game (if you ever make it there :P)
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9 years ago
Dec 9, 2015, 2:27:36 PM
Well, when I hit the point where I'm breaking even on unit maintenance and my pillage/ruins income, that's when I should be sniping cities with inadequate defenses. However, as custom factions aren't the norm in multiplayer, not having Fast Travelers 2 would mean this would take so many turns to accomplish that it wouldn't be worth it.



Hmm... I'll get an opportunity to actually play from tomorrow on (my laptop is coming in today). I'll mess around with them, and see if I can't come up with some suggestions on how to fix them.
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9 years ago
Dec 10, 2015, 1:18:27 AM
Well, you can do customs in MP if you want, it's just that you've got to consider that your opponents are too. You could be facing a Cult with a leveled up stun spell. You could be facing custom, super-econ Drakken with force truce. You could be facing a merc comforts build with so many overpowered demons on the table that any city near a cliff is a liability. Doing custom Forgotten could be interesting, but you've got to get rid of some stuff to make some room, and I don't think they're the best base once you get rid of everything. I'd probably go with a Cult, Drakken, BL, or RC base.
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9 years ago
Dec 10, 2015, 8:47:24 AM
Oh, I highly doubt it'd be competitive. I just like the idea of invisible armies that flood the map trying to sustain their meagre existences until they reach a critical mass and randomly snipe a nearby city. It'd be like playing a barbarian faction: only invisible. smiley: cool



facing a Cult with a leveled up stun spell




This sounds way too awesome. I've got to figure out how to do this optimally in the future. I'd never considered it.
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