ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Playing as the forgotten, on the urkan screen it shows the cost of all upgrades to be 0 dust. Also when I try to buy any of them it won't let me, saying "You must spend the required luxuries."
There is a bug in the current version of ELCP that can lead to AI-battles locking up and the player being unable to progress the game in return. However this issues only occurs, if you have the --enablemoddingtools startup parameter set (you naughty cheater!). If you encounter this problems, just deactivate that parameter until the next patch is released.
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Fungal Blooms aren't giving their advertised health regen. For example, 22 blooms created and I'm not even getting 22% regen per turn on my units, let alone 44%. On top of that, my Mykara hero regenerates even less than the units do. This happens regardless of region, season, dust eclipse, or being garrisoned.
Fungal Blooms aren't giving their advertised health regen. For example, 22 blooms created and I'm not even getting 22% regen per turn on my units, let alone 44%. On top of that, my Mykara hero regenerates even less than the units do. This happens regardless of region, season, dust eclipse, or being garrisoned.
With how it's worded it seems like 50 blooms should give 100% health regen, but this is not the case. The devs confirmed that the 2% increase per bloom applies to the base health regenration rate. So 50 blooms will increase the base health regeneration 100% increasing it from 5% to 10%.
Under very specific rare circumstances savegames created with the latest version of ELCP may fail to load (Error message: "Object reference not set to an instance of an object"). If you stumble upon that issue, you can download a new beta version of ELCP, the savegame should work fine with it.
Updated 6 years ago.
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But, i am very new to the game , and playing on easy diff, my army is very advanced relative to the rest of the AI, and when i tried to to conquer a city, the AI just abused me with sending one force foward and retreating all the time, i had like 4 heroes and every time i tried to attack, the just retreat over and over. + The AI send a stealthy unitto Conquer one of my cities, and after 1 turn in it, he just delete my city!
i dont know if it is the way to play this game It frustrated me so much!
But, i am very new to the game , and playing on easy diff, my army is very advanced relative to the rest of the AI, and when i tried to to conquer a city, the AI just abused me with sending one force foward and retreating all the time, i had like 4 heroes and every time i tried to attack, the just retreat over and over. + The AI send a stealthy unitto Conquer one of my cities, and after 1 turn in it, he just delete my city!
i dont know if it is the way to play this game It frustrated me so much!
You need to siege the city, and the defenders wont be able to retreat.
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But, i am very new to the game , and playing on easy diff, my army is very advanced relative to the rest of the AI, and when i tried to to conquer a city, the AI just abused me with sending one force foward and retreating all the time, i had like 4 heroes and every time i tried to attack, the just retreat over and over. + The AI send a stealthy unitto Conquer one of my cities, and after 1 turn in it, he just delete my city!
i dont know if it is the way to play this game It frustrated me so much!
You need to siege the city, and the defenders wont be able to retreat.
But, i am very new to the game , and playing on easy diff, my army is very advanced relative to the rest of the AI, and when i tried to to conquer a city, the AI just abused me with sending one force foward and retreating all the time, i had like 4 heroes and every time i tried to attack, the just retreat over and over. + The AI send a stealthy unitto Conquer one of my cities, and after 1 turn in it, he just delete my city!
i dont know if it is the way to play this game It frustrated me so much!
You need to siege the city, and the defenders wont be able to retreat.
Thank you for the fast answer,
and what about thier tactics to erase cities?
The only AI faction that actually burns city down are cultists, because thats just what they do (they cant conquer cities). Other than that only neutral armies and/or privateers can raze cities.
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Under very specific rare circumstances savegames created with the latest version of ELCP may fail to load (Error message: "Object reference not set to an instance of an object"). If you stumble upon that issue, you can download a new beta version of ELCP, the savegame should work fine with it.
ahhh at last! been struggling with this for days. wewww. thanks man!!super good work!
I seriously thought it was sumting to do with random crash that no one can figure out. Due to this I hv kept playing/remaking new games that cant be finished. wew..
Would there be a way the Ghostforce accessory could be balanced? It'd be a shame to remove it but as with Jojo_Fr's non-lame multiplayer guide I agree that using it should be banned. It'd be a shame to downright remove it but it's way too powerful in its current state and doesn't seem like it'll be rebalanced anytime soon.
I've no clear guess on how you could balance it exactly, perhaps if just making it stealth the hero but not the army or just stealth armies in forests (like the Pillage tech) but nowhere else? Latter might devalue the tech itself, I dunno, especially since it feels fairly easy to actually get this accessory with Eclipse. Atleast I've gotten it in every playthrough as Allayi who has it easy searching way more temples than any other faction.
I dont think there is a way to balance this item. It's simplier to suppress it (or simply ban it).
This item could give only furtivity (stealth in forest only), as you suggested. But it would still be a powerfull feature, especially for the Wild Walkers. They could use it during the Eclypse, and move their whole army in few turns, stealth.
- In most of the game, you can obtain it by searching ruins. - 300 dust give you stealth to your whole army - Impossible to predict for the others players. - Very hard to detect at time, a stealth army which is moving in the wild lands.
I prefer if players invest in the stealh tech (era I) and buy one furtivity (forest stealth) item, and use it ! :)
What about giving stealth just on heroes but not on the army? I think that'd be a fair trade incase you wanna use the hero for scouting or something, but can't use your army for it so it can't really be used for aggressive military purpose except probably to scout ahead, but then you're still wasting a hero without an army until merged.
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