ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Hey everyone, yet again a new update for ELCP! Remember to join my [Discord Channel], if you want to have a chat. Further information for newcomers in the [page 1].
This patch is mostly a hotfix for some bugs that could lead to endless turns. There are some AI improvements and small balance changes included, with the most notable one being that Mykara now have to pay 50% less for peaceful Urkan taming.
Note: Multiplayer saves from older versions are not compatible with newer versions (Singleplayer saves are fine)
Changelog for v2.3.4:
General
Fixed an old obscure Vanilla bug that could lead to turns not progressing anymore (thanks LordSquirrel)
Fixed a new ELCP-bug that could lead to turns not progressing anymore - sorry! (thanks rasputinlovemachine)
Balance [Core]
When using the ELCP-Stockpile-Ruleset, the market cost of stockpiles will now scale with the number of researched stockpile tech
Each stockpile tech increases the market cost of stockpiles by 100%
Reasoning: The old blanket increase to stockpile costs made early usage of unupgraded stockpiles (for example as roving clans) no longer feasible
With this change and the accompanying baseline cost buff (see below), unupgraded stockpiles are affordable again, without making upgraded stockpiles too cheap
Balance [XML]
Reverted market-cost of Stockpiles back to (almost) Vanilla values (reason: see above)
Reduced Urkan Taming cost for Mykara by 50%
AI
Adressed an issue that prevented AIs from considering to research Scythers
AIs can now do the "Wings of Ruin" competitive quest
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Nice updates, I had AI's capture 2 Urkans in my current game....that's never happened before for me. The Kapaku being toned down is also really noticeable in my current game. In the past, they have always steamrolled all the other AI's very quickly and in my current game they are just holding their own at an even level with the rest. Love this mod!
Wow I am set to lose my current game on Hard. That is astonishing. I'm playing the Ardent Mages and I cannot keep up with the AI. I declared war on the Drakken and found my units were level 4-5 to their level 9+. I'm not too proud to say that I am dropping to Normal for my next playthrough!
I'm also plenty challenged by hard thanks to the community patch but I'm pretty casual... I watch SB play on harder difficulties and he makes it look easier than it is...
Thanks for for the updates, especially this latest Mykara approval fix.
Fixed an old obscure Vanilla bug that could lead to turns not progressing anymore (thanks LordSquirrel)
Fixed a new ELCP-bug that could lead to turns not progressing anymore - sorry! (thanks rasputinlovemachine)
I just was playing a 2.3.3 game and kept getting stuck on turn 126 or so... Wasn't the first time this happened and I was wondering what the issue was. I loaded a save from several turns previous but it froze up on the same exact turn again. Other mods I use pertain to aesthetics or custom factions which only I use, except one that allows cities to be more tradable from the steam workshop.
Starting a new Mykara 2.3.4 game I'll see if the same endless calculating turn thing is still there.
Also I realize I am pretty terrible at this game probably because the AI was a pushover before this patch so I rarely even finished a game before when I knew I was going to win. I have to play more carefully now and get myself out of the notion that the AI isn't doing anything while I play at my own pace.
I'm not having it freeze on processing turn anymore. But I had wiped a faction off the map but they remained in the game, which didn't used to be the case. It seemed like they had a settler in the process of moving to an island when I conquered all their territories, and their new island popped up after the fact..
And it is much harder to negotiate the end of a war... I can take 3/4 or more of a faction's territorites but their disapproval for signing a truce will still be really high. Roving clans are now terribly annoying to war against... When their dust production skyrockets they really do spam stacks of mercs like a human player would.
I'm not having it freeze on processing turn anymore. But I had wiped a faction off the map but they remained in the game, which didn't used to be the case. It seemed like they had a settler in the process of moving to an island when I conquered all their territories, and their new island popped up after the fact..
This is not a bug, you are not immediatly defeated if you lose your last city as long as a settler is still alive. I think there is a countdown of 10 turns in which you can settle anew.
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I've gotten stuck in and endless processing end of turn bug. This is a game created with the newest beta version of ELCP (no mods used). Cultists - Turn 56.sav
got problem with Mykara faction empire aproval. My city have +60, +55, +50 approval (+165 all).... and i have conquered ONE draken city..... but my empire have only 95
I've gotten stuck in and endless processing end of turn bug. This is a game created with the newest beta version of ELCP (no mods used). Cultists - Turn 56.sav
Hey, thank you for the save, I cant stress how helpful savegames where an issue is reproducable are. I have fixed the bug and released a new beta patch. If you have no interest in multiplayer you can try it out, it should fix your savegame: [Current Beta] .
Updated 6 years ago.
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got problem with Mykara faction empire aproval. My city have +60, +55, +50 approval (+165 all).... and i have conquered ONE draken city..... but my empire have only 95
Currently any infected city has a fixed approval value of 60, 80 after symbiosis is complete. That means: your empire approval can not reach 100 when using infected cities, but it can also not go below 80, after all have been integrated. Note: empire approval is weighted by population, so the larger the population of your main city in comparison to your infected cities, the more empire approval tilts towards 100.
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This looks truly awesome! I just got Endless legend on the STEAM sale (I've been pretty busy with Endless Space 2 anyway). One thing I have to admire about AMPLITUDE is they do seem to not only allow, but encourage people to MOD the game. It used to be something I really liked about BioWare, until EA took them over & destroyed that.
Anyway, I already noticed the strategies for defensive play are limited. I like to use both attack & defense in different situations. So it will be fun to try this out just for that! If you want any feedback as I progress with your patch, I'll be happy to provide it. Though, to really get the feel of it, I'd have to play EL with & without the Patch.
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