ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Thanks to everyone for the great information getting started with map creation. I'm really excited to play around with this.
I tried following along with the Map Creation Tutorial and everything shows up correctly in the EL GUI, but I am having some trouble actually loading the custom maps when launching a new game in EL.
I can't load the basic example from the map creation guide (not the blank map, the "Map Creation Tutorial" mod) without getting the following error during the world creation:
NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] Amplitude.WorldGenerator.Tmx.TmxImportException: Exception of type 'Amplitude.WorldGenerator.Tmx.TmxImportException' was thrown.
at Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute (System.Object context) [0x00000] in :0
at Amplitude.WorldGenerator.Tasks.TaskManager.Run (System.Collections.Generic.List`1 tasks, System.Object context) [0x00000] in :0
at Amplitude.WorldGenerator.Embedded.Process.Execute (System.String[] args) [0x00000] in :0
at WorldGenerator+c__Iterator279.MoveNext () [0x00000] in :0
at Amplitude.Coroutine.Run () [0x00000] in :0
at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0
--- End of inner exception stack trace ---
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+c__IteratorA2.MoveNext ()
Has anyone seen this before or know what is happening?
I also get the same message even if I subscribe to workshop mods that include custom maps and try to load them (like the Westeros one). I tried turning off all of the other expansions and mods, looking through xml, but now I'm not sure what else to try.
A few notes: Mods that don't add custom maps seem to work just fine. Using Mac OSX El Capitan 10.11.14.
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