I'm working on a dynamic combat mod to make battles less "static" making units being attacked to increase its initiative to avoid being "blokaded" for the whole encounter..


Right now I'm using a reworked retaliation skill to do this, but I was wondering if there is a way to use actual hit rules to add a formula and keep the retaliation skill untouched..


I'm looking for something like this:


<BattleEffect_ChangeSealedPropertyValue Name="BattleEffectInitiative" PropertyName="AttributeInitiative" Operation="Subtraction" Value="x" Operation="Addition"/>


But it seems it isnt working..